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Remove errant debug calls
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859252a270
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00c40f5d9e
@ -42,9 +42,6 @@ void TimeoutManager::CheckTimeouts() {
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for(; cur != end; ++cur) {
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Timeoutable *it = *cur;
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if(it->next_check.Check()) {
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#ifdef TIMEOUT_DEBUG
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Log(Logs::General, Logs::None,, "Checking timeout on 0x%x\n", it);
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#endif
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it->CheckTimeout();
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}
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}
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@ -57,15 +54,9 @@ void TimeoutManager::AddMember(Timeoutable *who) {
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DeleteMember(who); //just in case... prolly not needed.
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members.push_back(who);
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#ifdef TIMEOUT_DEBUG
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Log(Logs::General, Logs::None,, "Adding timeoutable 0x%x\n", who);
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#endif
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}
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void TimeoutManager::DeleteMember(Timeoutable *who) {
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#ifdef TIMEOUT_DEBUG
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Log(Logs::General, Logs::None,, "Removing timeoutable 0x%x\n", who);
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#endif
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std::vector<Timeoutable *>::iterator cur,end;
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cur = members.begin();
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end = members.end();
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@ -66,9 +66,6 @@ SpawnGroup::SpawnGroup(
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uint32 SpawnGroup::GetNPCType()
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{
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#if EQDEBUG >= 10
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Log(Logs::General, Logs::None, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
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#endif
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int npcType = 0;
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int totalchance = 0;
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