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Remove errant debug calls
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@@ -66,9 +66,6 @@ SpawnGroup::SpawnGroup(
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uint32 SpawnGroup::GetNPCType()
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{
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#if EQDEBUG >= 10
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Log(Logs::General, Logs::None, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
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#endif
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int npcType = 0;
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int totalchance = 0;
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