diff --git a/zone/bonuses.cpp b/zone/bonuses.cpp index 48102b120..a1db65930 100644 --- a/zone/bonuses.cpp +++ b/zone/bonuses.cpp @@ -538,11 +538,7 @@ void Client::AddItemBonuses(const ItemInst *inst, StatBonuses* newbon, bool isAu } void Client::CalcEdibleBonuses(StatBonuses* newbon) { -//#if EQDEBUG >= 11 -// std::cout<<"Client::CalcEdibleBonuses(StatBonuses* newbon)"<= 6 //this spits up a lot of garbage when calculating spell focuses //since they have all kinds of extra effects on them. default: - logger.Log(EQEmuLogSys::Normal, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]); -#endif + logger.LogDebugType(EQEmuLogSys::General, EQEmuLogSys::Spells, "CalcFocusEffect: unknown effectid %d", focus_spell.effectid[i]); } } //Check for spell skill limits.