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[Repositories] Use repositories to load doors (#1572)
Remove Door struct that was being used to map db columns
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@@ -201,37 +201,6 @@ struct PlayerCorpse_Struct {
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//std::list<player_lootitem::ServerLootItem_Struct*> items;
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};
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struct Door {
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uint32 db_id;
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uint8 door_id;
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char zone_name[32];
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char door_name[32];
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float pos_x;
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float pos_y;
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float pos_z;
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float heading;
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int incline;
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uint8 opentype;
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uint32 guild_id;
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uint16 lock_pick;
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uint32 keyitem;
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uint8 nokeyring;
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uint8 trigger_door;
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uint8 trigger_type;
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uint8 disable_timer;
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uint32 door_param;
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int invert_state;
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uint16 size;
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char dest_zone[16];
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uint32 dest_instance_id;
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float dest_x;
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float dest_y;
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float dest_z;
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float dest_heading;
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uint8 is_ldon_door;
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uint32 client_version_mask;
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};
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#pragma pack()
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#endif
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