[Repositories] Use repositories to load doors (#1572)

Remove Door struct that was being used to map db columns
This commit is contained in:
hg
2021-10-01 23:09:40 -04:00
committed by GitHub
parent 3883adcefc
commit 00a22ca12e
6 changed files with 80 additions and 202 deletions
-31
View File
@@ -201,37 +201,6 @@ struct PlayerCorpse_Struct {
//std::list<player_lootitem::ServerLootItem_Struct*> items;
};
struct Door {
uint32 db_id;
uint8 door_id;
char zone_name[32];
char door_name[32];
float pos_x;
float pos_y;
float pos_z;
float heading;
int incline;
uint8 opentype;
uint32 guild_id;
uint16 lock_pick;
uint32 keyitem;
uint8 nokeyring;
uint8 trigger_door;
uint8 trigger_type;
uint8 disable_timer;
uint32 door_param;
int invert_state;
uint16 size;
char dest_zone[16];
uint32 dest_instance_id;
float dest_x;
float dest_y;
float dest_z;
float dest_heading;
uint8 is_ldon_door;
uint32 client_version_mask;
};
#pragma pack()
#endif