Melee Crits, HoTs, DoTs messages should now filter correctly

Clients that also support seeing others DoTs will now see them
if they don't filter them.

    Note: HoTs 'mine only' doesn't seem to be different from 'show'
This commit is contained in:
Michael Cook (mackal) 2014-03-02 22:10:32 -05:00
parent 9e4cf19e0c
commit 00068158c1
6 changed files with 118 additions and 27 deletions

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@ -7,6 +7,9 @@ Kayen: Revision to charm code to be consistent with live based on extensive pers
Optional SQL: utils/sql/git/optional/2014_03_02_CharmRules.sql Optional SQL: utils/sql/git/optional/2014_03_02_CharmRules.sql
demonstar55: Melee Crits, HoTs, DoTs messages should now be filtered correctly on all clients.
Clients that also support seeing others DoTs will now see them if they don't filter them
note: some newer clients have a 'mine only' option for HoTs but it functions the same as show
== 02/27/2014 == == 02/27/2014 ==
cavedude: Exported TrainDisc to Lua. cavedude: Exported TrainDisc to Lua.

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@ -290,7 +290,7 @@
#define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining) #define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining)
#define FEAR_TOO_HIGH 9035 //Your target is too high of a level for your fear spell. #define FEAR_TOO_HIGH 9035 //Your target is too high of a level for your fear spell.
#define YOU_HEAL 9068 //You have healed %1 for %2 points of damage. #define YOU_HEAL 9068 //You have healed %1 for %2 points of damage.
#define OTHER_HIT_DOT 9072 //%1 has taken %2 damage from your %3. #define YOUR_HIT_DOT 9072 //%1 has taken %2 damage from your %3.
#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage. #define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage.
#define SHAKE_OFF_STUN 9077 #define SHAKE_OFF_STUN 9077
#define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses! #define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses!
@ -353,10 +353,14 @@
#define NOW_INVISIBLE 12950 //%1 is now Invisible. #define NOW_INVISIBLE 12950 //%1 is now Invisible.
#define NOW_VISIBLE 12951 //%1 is now Visible. #define NOW_VISIBLE 12951 //%1 is now Visible.
#define GUILD_NOT_MEMBER2 12966 //You are not in a guild. #define GUILD_NOT_MEMBER2 12966 //You are not in a guild.
#define HOT_HEAL_SELF 12976 //You have been healed for %1 hit points by your %2.
#define HOT_HEAL_OTHER 12997 //You have healed %1 for %2 hit points with your %3.
#define HOT_HEALED_OTHER 12998 //%1 healed you for %2 hit points by %3.
#define DISC_LEVEL_USE_ERROR 13004 //You are not sufficient level to use this discipline. #define DISC_LEVEL_USE_ERROR 13004 //You are not sufficient level to use this discipline.
#define TOGGLE_ON 13172 //Asking server to turn ON your incoming tells. #define TOGGLE_ON 13172 //Asking server to turn ON your incoming tells.
#define TOGGLE_OFF 13173 //Asking server to turn OFF all incoming tells for you. #define TOGGLE_OFF 13173 //Asking server to turn OFF all incoming tells for you.
#define DUEL_INPROGRESS 13251 //You have already accepted a duel with someone else cowardly dog. #define DUEL_INPROGRESS 13251 //You have already accepted a duel with someone else cowardly dog.
#define OTHER_HIT_DOT 13327 //%1 has taken %2 damage from %3 by %4.
#define GENERIC_MISS 15041 //%1 missed %2 #define GENERIC_MISS 15041 //%1 missed %2
#endif #endif

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@ -3829,49 +3829,83 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
// Everhood - So we can see our dot dmg like live shows it. // Everhood - So we can see our dot dmg like live shows it.
if(spell_id != SPELL_UNKNOWN && damage > 0 && attacker && attacker != this && attacker->IsClient()) { if(spell_id != SPELL_UNKNOWN && damage > 0 && attacker && attacker != this && attacker->IsClient()) {
//might filter on (attack_skill>200 && attack_skill<250), but I dont think we need it //might filter on (attack_skill>200 && attack_skill<250), but I dont think we need it
if(attacker->CastToClient()->GetFilter(FilterDOT) != FilterHide) { attacker->FilteredMessage_StringID(attacker, MT_DoTDamage, FilterDOT,
attacker->Message_StringID(MT_DoTDamage, OTHER_HIT_DOT, GetCleanName(),itoa(damage),spells[spell_id].name); YOUR_HIT_DOT, GetCleanName(), itoa(damage), spells[spell_id].name);
} // older clients don't have the below String ID, but it will be filtered
entity_list.FilteredMessageClose_StringID(attacker, true, 200,
MT_DoTDamage, FilterDOT, OTHER_HIT_DOT, GetCleanName(),
itoa(damage), attacker->GetCleanName(), spells[spell_id].name);
} }
} //end packet sending } //end packet sending
} }
void Mob::HealDamage(uint32 amount, Mob* caster) { void Mob::HealDamage(uint32 amount, Mob *caster, uint16 spell_id)
{
int32 maxhp = GetMaxHP(); int32 maxhp = GetMaxHP();
int32 curhp = GetHP(); int32 curhp = GetHP();
uint32 acthealed = 0; uint32 acthealed = 0;
if(caster && amount > 0) if (caster && amount > 0) {
{ if (caster->IsNPC() && !caster->IsPet()) {
if(caster->IsNPC() && !caster->IsPet())
{
float npchealscale = caster->CastToNPC()->GetHealScale(); float npchealscale = caster->CastToNPC()->GetHealScale();
amount = ((float)amount * npchealscale) / (float)100; amount = (static_cast<float>(amount) * npchealscale) / 100.0f;
} }
} }
if(amount > (maxhp - curhp)) if (amount > (maxhp - curhp))
acthealed = (maxhp - curhp); acthealed = (maxhp - curhp);
else else
acthealed = amount; acthealed = amount;
if (acthealed > 100) { if (acthealed > 100) {
if (caster) { if (caster) {
Message_StringID(MT_NonMelee, YOU_HEALED, caster->GetCleanName(), itoa(acthealed)); if (IsBuffSpell(spell_id)) { // hots
// message to caster
if (caster->IsClient() && caster == this) {
if (caster->CastToClient()->GetClientVersionBit() & BIT_SoFAndLater)
FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
HOT_HEAL_SELF, itoa(acthealed), spells[spell_id].name);
else
FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
YOU_HEALED, GetCleanName(), itoa(acthealed));
} else if (caster->IsClient() && caster != this) {
if (caster->CastToClient()->GetClientVersionBit() & BIT_SoFAndLater)
caster->FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
HOT_HEAL_OTHER, GetCleanName(), itoa(acthealed),
spells[spell_id].name);
else
caster->FilteredMessage_StringID(caster, MT_NonMelee, FilterHealOverTime,
YOU_HEAL, GetCleanName(), itoa(acthealed));
}
// message to target
if (IsClient() && caster != this) {
if (CastToClient()->GetClientVersionBit() & BIT_SoFAndLater)
FilteredMessage_StringID(this, MT_NonMelee, FilterHealOverTime,
HOT_HEALED_OTHER, caster->GetCleanName(),
itoa(acthealed), spells[spell_id].name);
else
FilteredMessage_StringID(this, MT_NonMelee, FilterHealOverTime,
YOU_HEALED, caster->GetCleanName(), itoa(acthealed));
}
} else { // normal heals
FilteredMessage_StringID(caster, MT_NonMelee, FilterSpellDamage,
YOU_HEALED, caster->GetCleanName(), itoa(acthealed));
if (caster != this) if (caster != this)
caster->Message_StringID(MT_NonMelee, YOU_HEAL, GetCleanName(), itoa(acthealed)); caster->FilteredMessage_StringID(caster, MT_NonMelee, FilterSpellDamage,
YOU_HEAL, GetCleanName(), itoa(acthealed));
}
} else { } else {
Message(MT_NonMelee, "You have been healed for %d points of damage.", acthealed); Message(MT_NonMelee, "You have been healed for %d points of damage.", acthealed);
} }
} }
if (curhp < maxhp) { if (curhp < maxhp) {
if ((curhp+amount)>maxhp) if ((curhp + amount) > maxhp)
curhp=maxhp; curhp = maxhp;
else else
curhp+=amount; curhp += amount;
SetHP(curhp); SetHP(curhp);
SendHPUpdate(); SendHPUpdate();
@ -4232,7 +4266,9 @@ void Mob::TryPetCriticalHit(Mob *defender, uint16 skill, int32 &damage)
{ {
critMod += GetCritDmgMob(skill) * 2; // To account for base crit mod being 200 not 100 critMod += GetCritDmgMob(skill) * 2; // To account for base crit mod being 200 not 100
damage = (damage * critMod) / 100; damage = (damage * critMod) / 100;
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, CRITICAL_HIT, GetCleanName(), itoa(damage)); entity_list.FilteredMessageClose_StringID(this, false, 200,
MT_CritMelee, FilterMeleeCrits, CRITICAL_HIT,
GetCleanName(), itoa(damage));
} }
} }
} }
@ -4348,7 +4384,9 @@ void Mob::TryCriticalHit(Mob *defender, uint16 skill, int32 &damage, ExtraAttack
damage = damage * critMod / 100; damage = damage * critMod / 100;
if (crip_success) { if (crip_success) {
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, CRIPPLING_BLOW, GetCleanName(), itoa(damage)); entity_list.FilteredMessageClose_StringID(this, false, 200,
MT_CritMelee, FilterMeleeCrits, CRIPPLING_BLOW,
GetCleanName(), itoa(damage));
// Crippling blows also have a chance to stun // Crippling blows also have a chance to stun
//Kayen: Crippling Blow would cause a chance to interrupt for npcs < 55, with a staggers message. //Kayen: Crippling Blow would cause a chance to interrupt for npcs < 55, with a staggers message.
if (defender->GetLevel() <= 55 && !defender->GetSpecialAbility(IMMUNE_STUN)){ if (defender->GetLevel() <= 55 && !defender->GetSpecialAbility(IMMUNE_STUN)){
@ -4356,7 +4394,9 @@ void Mob::TryCriticalHit(Mob *defender, uint16 skill, int32 &damage, ExtraAttack
defender->Stun(0); defender->Stun(0);
} }
} else { } else {
entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, CRITICAL_HIT, GetCleanName(), itoa(damage)); entity_list.FilteredMessageClose_StringID(this, false, 200,
MT_CritMelee, FilterMeleeCrits, CRITICAL_HIT,
GetCleanName(), itoa(damage));
} }
} }
} }

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@ -2852,7 +2852,12 @@ void Client::ServerFilter(SetServerFilter_Struct* filter){
else else
ClientFilters[FilterSpellCrits] = FilterHide; ClientFilters[FilterSpellCrits] = FilterHide;
Filter1(FilterMeleeCrits); if (filter->filters[FilterMeleeCrits] == 0)
ClientFilters[FilterMeleeCrits] = FilterShow;
else if (filter->filters[FilterMeleeCrits] == 1)
ClientFilters[FilterMeleeCrits] = FilterShowSelfOnly;
else
ClientFilters[FilterMeleeCrits] = FilterHide;
if(filter->filters[FilterSpellDamage] == 0) if(filter->filters[FilterSpellDamage] == 0)
ClientFilters[FilterSpellDamage] = FilterShow; ClientFilters[FilterSpellDamage] = FilterShow;
@ -2866,12 +2871,41 @@ void Client::ServerFilter(SetServerFilter_Struct* filter){
Filter0(FilterOthersHit); Filter0(FilterOthersHit);
Filter0(FilterMissedMe); Filter0(FilterMissedMe);
Filter1(FilterDamageShields); Filter1(FilterDamageShields);
Filter1(FilterDOT);
if (GetClientVersionBit() & BIT_SoDAndLater) {
if (filter->filters[FilterDOT] == 0)
ClientFilters[FilterDOT] = FilterShow;
else if (filter->filters[FilterDOT] == 1)
ClientFilters[FilterDOT] = FilterShowSelfOnly;
else if (filter->filters[FilterDOT] == 2)
ClientFilters[FilterDOT] = FilterShowGroupOnly;
else
ClientFilters[FilterDOT] = FilterHide;
} else {
if (filter->filters[FilterDOT] == 0) // show functions as self only
ClientFilters[FilterDOT] = FilterShowSelfOnly;
else
ClientFilters[FilterDOT] = FilterHide;
}
Filter1(FilterPetHits); Filter1(FilterPetHits);
Filter1(FilterPetMisses); Filter1(FilterPetMisses);
Filter1(FilterFocusEffects); Filter1(FilterFocusEffects);
Filter1(FilterPetSpells); Filter1(FilterPetSpells);
if (GetClientVersionBit() & BIT_SoDAndLater) {
if (filter->filters[FilterHealOverTime] == 0)
ClientFilters[FilterHealOverTime] = FilterShow;
// This is called 'Show Mine Only' in the clients, but functions the same as show
// so instead of apply special logic, just set to show
else if (filter->filters[FilterHealOverTime] == 1)
ClientFilters[FilterHealOverTime] = FilterShow;
else
ClientFilters[FilterHealOverTime] = FilterHide;
} else {
// these clients don't have a 'self only' filter
Filter1(FilterHealOverTime); Filter1(FilterHealOverTime);
}
} }
// this version is for messages with no parameters // this version is for messages with no parameters
@ -2983,10 +3017,20 @@ bool Client::FilteredMessageCheck(Mob *sender, eqFilterType filter)
return false; return false;
} else if (mode == FilterShowGroupOnly) { } else if (mode == FilterShowGroupOnly) {
Group *g = GetGroup(); Group *g = GetGroup();
if (!g || !g->IsGroupMember(sender)) Raid *r = GetRaid();
if (g) {
if (g->IsGroupMember(sender))
return true;
} else if (r && sender->IsClient()) {
uint32 rgid1 = r->GetGroup(this);
uint32 rgid2 = r->GetGroup(sender->CastToClient());
if (rgid1 != 0xFFFFFFFF && rgid1 == rgid2)
return true;
} else {
return false; return false;
} }
} }
}
// we passed our checks // we passed our checks
return true; return true;
@ -3027,7 +3071,7 @@ void Client::FilteredMessage_StringID(Mob *sender, uint32 type, eqFilterType fil
type = 4; type = 4;
if (!message1) { if (!message1) {
Message_StringID(type, string_id); // use the simple message instead FilteredMessage_StringID(sender, type, filter, string_id); // use the simple message instead
return; return;
} }

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@ -297,7 +297,7 @@ public:
bool ChangeHP(Mob* other, int32 amount, uint16 spell_id = 0, int8 buffslot = -1, bool iBuffTic = false); bool ChangeHP(Mob* other, int32 amount, uint16 spell_id = 0, int8 buffslot = -1, bool iBuffTic = false);
inline void SetOOCRegen(int32 newoocregen) {oocregen = newoocregen;} inline void SetOOCRegen(int32 newoocregen) {oocregen = newoocregen;}
virtual void Heal(); virtual void Heal();
virtual void HealDamage(uint32 ammount, Mob* caster = nullptr); virtual void HealDamage(uint32 ammount, Mob* caster = nullptr, uint16 spell_id = SPELL_UNKNOWN);
virtual void SetMaxHP() { cur_hp = max_hp; } virtual void SetMaxHP() { cur_hp = max_hp; }
virtual inline uint16 GetBaseRace() const { return base_race; } virtual inline uint16 GetBaseRace() const { return base_race; }
virtual inline uint8 GetBaseGender() const { return base_gender; } virtual inline uint8 GetBaseGender() const { return base_gender; }

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@ -3230,7 +3230,7 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
if(caster) if(caster)
effect_value = caster->GetActSpellHealing(spell_id, effect_value); effect_value = caster->GetActSpellHealing(spell_id, effect_value);
HealDamage(effect_value, caster); HealDamage(effect_value, caster, spell_id);
//healing aggro would go here; removed for now //healing aggro would go here; removed for now
break; break;
} }