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Melee Crits, HoTs, DoTs messages should now filter correctly
Clients that also support seeing others DoTs will now see them
if they don't filter them.
Note: HoTs 'mine only' doesn't seem to be different from 'show'
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+1
-1
@@ -297,7 +297,7 @@ public:
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bool ChangeHP(Mob* other, int32 amount, uint16 spell_id = 0, int8 buffslot = -1, bool iBuffTic = false);
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inline void SetOOCRegen(int32 newoocregen) {oocregen = newoocregen;}
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virtual void Heal();
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virtual void HealDamage(uint32 ammount, Mob* caster = nullptr);
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virtual void HealDamage(uint32 ammount, Mob* caster = nullptr, uint16 spell_id = SPELL_UNKNOWN);
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virtual void SetMaxHP() { cur_hp = max_hp; }
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virtual inline uint16 GetBaseRace() const { return base_race; }
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virtual inline uint8 GetBaseGender() const { return base_gender; }
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