Melee Crits, HoTs, DoTs messages should now filter correctly

Clients that also support seeing others DoTs will now see them
if they don't filter them.

    Note: HoTs 'mine only' doesn't seem to be different from 'show'
This commit is contained in:
Michael Cook (mackal)
2014-03-02 22:10:32 -05:00
parent 9e4cf19e0c
commit 00068158c1
6 changed files with 118 additions and 27 deletions
+1 -1
View File
@@ -297,7 +297,7 @@ public:
bool ChangeHP(Mob* other, int32 amount, uint16 spell_id = 0, int8 buffslot = -1, bool iBuffTic = false);
inline void SetOOCRegen(int32 newoocregen) {oocregen = newoocregen;}
virtual void Heal();
virtual void HealDamage(uint32 ammount, Mob* caster = nullptr);
virtual void HealDamage(uint32 ammount, Mob* caster = nullptr, uint16 spell_id = SPELL_UNKNOWN);
virtual void SetMaxHP() { cur_hp = max_hp; }
virtual inline uint16 GetBaseRace() const { return base_race; }
virtual inline uint8 GetBaseGender() const { return base_gender; }