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[Quest API] Add Area Damage Methods to Perl/Lua. (#2549)
* [Quest API] Add Area Damage Methods to Perl/Lua. # Perl - Add `$mob->DamageArea(damage)`. - Add `$mob->DamageArea(damage, distance)`. - Add `$mob->DamageAreaBots(damage)`. - Add `$mob->DamageAreaBots(damage, distance)`. - Add `$mob->DamageAreaClients(damage)`. - Add `$mob->DamageAreaClients(damage, distance)`. - Add `$mob->DamageAreaNPCs(damage)`. - Add `$mob->DamageAreaNPCs(damage, distance)`. - Add `$mob->DamageAreaPercentage(damage)`. - Add `$mob->DamageAreaPercentage(damage, distance)`. - Add `$mob->DamageAreaBotsPercentage(damage)`. - Add `$mob->DamageAreaBotsPercentage(damage, distance)`. - Add `$mob->DamageAreaClientsPercentage(damage)`. - Add `$mob->DamageAreaClientsPercentage(damage, distance)`. - Add `$mob->DamageAreaNPCsPercentage(damage)`. - Add `$mob->DamageAreaNPCsPercentage(damage, distance)`. # Lua - Add `mob:DamageArea(damage)`. - Add `mob:DamageArea(damage, distance)`. - Add `mob:DamageAreaBots(damage)`. - Add `mob:DamageAreaBots(damage, distance)`. - Add `mob:DamageAreaClients(damage)`. - Add `mob:DamageAreaClients(damage, distance)`. - Add `mob:DamageAreaNPCs(damage)`. - Add `mob:DamageAreaNPCs(damage, distance)`. - Add `mob:DamageAreaPercentage(damage)`. - Add `mob:DamageAreaPercentage(damage, distance)`. - Add `mob:DamageAreaBotsPercentage(damage)`. - Add `mob:DamageAreaBotsPercentage(damage, distance)`. - Add `mob:DamageAreaClientsPercentage(damage)`. - Add `mob:DamageAreaClientsPercentage(damage, distance)`. - Add `mob:DamageAreaNPCsPercentage(damage)`. - Add `mob:DamageAreaNPCsPercentage(damage, distance)`. # Notes - Cleanup parameter order of damage methods. - These methods allow you to damage all Bots, Clients, Mobs, or NPCs in a zone or by distance from the Mob. - Fix math with percentage damage. * Update entity.cpp
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+20
-2
@@ -86,7 +86,7 @@ public:
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bool HasProcs();
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bool IsInvisible();
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bool IsInvisible(Lua_Mob other);
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void SetInvisible(int state);
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void SetInvisible(int state);
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uint8 GetInvisibleLevel();
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uint8 GetInvisibleUndeadLevel();
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void SetSeeInvisibleLevel(uint8 invisible_level);
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@@ -94,7 +94,7 @@ public:
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bool FindBuff(int spell_id);
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uint16 FindBuffBySlot(int slot);
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uint32 BuffCount();
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bool FindType(int type);
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bool FindType(int type);
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bool FindType(int type, bool offensive);
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bool FindType(int type, bool offensive, int threshold);
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int GetBuffSlotFromType(int slot);
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@@ -476,6 +476,24 @@ public:
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void SetBuffDuration(int spell_id, int duration);
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void CloneAppearance(Lua_Mob other);
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void CloneAppearance(Lua_Mob other, bool clone_name);
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void DamageArea(int64 damage);
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void DamageArea(int64 damage, uint32 distance);
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void DamageAreaPercentage(int64 damage);
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void DamageAreaPercentage(int64 damage, uint32 distance);
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#ifdef BOTS
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void DamageAreaBots(int64 damage);
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void DamageAreaBots(int64 damage, uint32 distance);
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void DamageAreaBotsPercentage(int64 damage);
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void DamageAreaBotsPercentage(int64 damage, uint32 distance);
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#endif
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void DamageAreaClients(int64 damage);
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void DamageAreaClients(int64 damage, uint32 distance);
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void DamageAreaClientsPercentage(int64 damage);
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void DamageAreaClientsPercentage(int64 damage, uint32 distance);
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void DamageAreaNPCs(int64 damage);
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void DamageAreaNPCs(int64 damage, uint32 distance);
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void DamageAreaNPCsPercentage(int64 damage);
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void DamageAreaNPCsPercentage(int64 damage, uint32 distance);
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void DamageHateList(int64 damage);
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void DamageHateList(int64 damage, uint32 distance);
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void DamageHateListPercentage(int64 damage);
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