[Quest API] Add Area Damage Methods to Perl/Lua. (#2549)

* [Quest API] Add Area Damage Methods to Perl/Lua.

# Perl
- Add `$mob->DamageArea(damage)`.
- Add `$mob->DamageArea(damage, distance)`.
- Add `$mob->DamageAreaBots(damage)`.
- Add `$mob->DamageAreaBots(damage, distance)`.
- Add `$mob->DamageAreaClients(damage)`.
- Add `$mob->DamageAreaClients(damage, distance)`.
- Add `$mob->DamageAreaNPCs(damage)`.
- Add `$mob->DamageAreaNPCs(damage, distance)`.
- Add `$mob->DamageAreaPercentage(damage)`.
- Add `$mob->DamageAreaPercentage(damage, distance)`.
- Add `$mob->DamageAreaBotsPercentage(damage)`.
- Add `$mob->DamageAreaBotsPercentage(damage, distance)`.
- Add `$mob->DamageAreaClientsPercentage(damage)`.
- Add `$mob->DamageAreaClientsPercentage(damage, distance)`.
- Add `$mob->DamageAreaNPCsPercentage(damage)`.
- Add `$mob->DamageAreaNPCsPercentage(damage, distance)`.

# Lua
- Add `mob:DamageArea(damage)`.
- Add `mob:DamageArea(damage, distance)`.
- Add `mob:DamageAreaBots(damage)`.
- Add `mob:DamageAreaBots(damage, distance)`.
- Add `mob:DamageAreaClients(damage)`.
- Add `mob:DamageAreaClients(damage, distance)`.
- Add `mob:DamageAreaNPCs(damage)`.
- Add `mob:DamageAreaNPCs(damage, distance)`.
- Add `mob:DamageAreaPercentage(damage)`.
- Add `mob:DamageAreaPercentage(damage, distance)`.
- Add `mob:DamageAreaBotsPercentage(damage)`.
- Add `mob:DamageAreaBotsPercentage(damage, distance)`.
- Add `mob:DamageAreaClientsPercentage(damage)`.
- Add `mob:DamageAreaClientsPercentage(damage, distance)`.
- Add `mob:DamageAreaNPCsPercentage(damage)`.
- Add `mob:DamageAreaNPCsPercentage(damage, distance)`.

# Notes
- Cleanup parameter order of damage methods.
- These methods allow you to damage all Bots, Clients, Mobs, or NPCs in a zone or by distance from the Mob.
- Fix math with percentage damage.

* Update entity.cpp
This commit is contained in:
Kinglykrab
2022-11-16 22:11:01 -05:00
committed by GitHub
parent 856aa51cb8
commit 0003f6f863
9 changed files with 373 additions and 81 deletions
+118 -20
View File
@@ -2524,59 +2524,59 @@ void Lua_Mob::DamageHateList(int64 damage, uint32 distance) {
void Lua_Mob::DamageHateListClients(int64 damage) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, 0, HateListFilterTypes::Clients);
self->DamageHateList(damage, 0, EntityFilterTypes::Clients);
}
void Lua_Mob::DamageHateListClients(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, distance, HateListFilterTypes::Clients);
self->DamageHateList(damage, distance, EntityFilterTypes::Clients);
}
void Lua_Mob::DamageHateListNPCs(int64 damage) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, 0, HateListFilterTypes::NPCs);
self->DamageHateList(damage, 0, EntityFilterTypes::NPCs);
}
void Lua_Mob::DamageHateListNPCs(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, distance, HateListFilterTypes::NPCs);
self->DamageHateList(damage, distance, EntityFilterTypes::NPCs);
}
void Lua_Mob::DamageHateListPercentage(int64 damage) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, 0, HateListFilterTypes::All, true);
self->DamageHateList(damage, 0, EntityFilterTypes::All, true);
}
void Lua_Mob::DamageHateListPercentage(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, distance, HateListFilterTypes::All, true);
self->DamageHateList(damage, distance, EntityFilterTypes::All, true);
}
void Lua_Mob::DamageHateListClientsPercentage(int64 damage) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, 0, HateListFilterTypes::Clients, true);
self->DamageHateList(damage, 0, EntityFilterTypes::Clients, true);
}
void Lua_Mob::DamageHateListClientsPercentage(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, distance, HateListFilterTypes::Clients, true);
self->DamageHateList(damage, distance, EntityFilterTypes::Clients, true);
}
void Lua_Mob::DamageHateListNPCsPercentage(int64 damage) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, 0, HateListFilterTypes::NPCs, true);
self->DamageHateList(damage, 0, EntityFilterTypes::NPCs, true);
}
void Lua_Mob::DamageHateListNPCsPercentage(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, distance, HateListFilterTypes::NPCs, true);
self->DamageHateList(damage, distance, EntityFilterTypes::NPCs, true);
}
Lua_HateList Lua_Mob::GetHateListClients() {
Lua_Safe_Call_Class(Lua_HateList);
Lua_HateList ret;
auto h_list = self->GetFilteredHateList(0, HateListFilterTypes::Clients);
auto h_list = self->GetFilteredHateList(EntityFilterTypes::Clients);
for (auto h : h_list) {
Lua_HateEntry e(h);
ret.entries.push_back(e);
@@ -2589,7 +2589,7 @@ Lua_HateList Lua_Mob::GetHateListClients(uint32 distance) {
Lua_Safe_Call_Class(Lua_HateList);
Lua_HateList ret;
auto h_list = self->GetFilteredHateList(distance, HateListFilterTypes::Clients);
auto h_list = self->GetFilteredHateList(EntityFilterTypes::Clients, distance);
for (auto h : h_list) {
Lua_HateEntry e(h);
ret.entries.push_back(e);
@@ -2602,7 +2602,7 @@ Lua_HateList Lua_Mob::GetHateListNPCs() {
Lua_Safe_Call_Class(Lua_HateList);
Lua_HateList ret;
auto h_list = self->GetFilteredHateList(0, HateListFilterTypes::NPCs);
auto h_list = self->GetFilteredHateList(EntityFilterTypes::NPCs);
for (auto h : h_list) {
Lua_HateEntry e(h);
ret.entries.push_back(e);
@@ -2615,7 +2615,7 @@ Lua_HateList Lua_Mob::GetHateListNPCs(uint32 distance) {
Lua_Safe_Call_Class(Lua_HateList);
Lua_HateList ret;
auto h_list = self->GetFilteredHateList(distance, HateListFilterTypes::NPCs);
auto h_list = self->GetFilteredHateList(EntityFilterTypes::NPCs, distance);
for (auto h : h_list) {
Lua_HateEntry e(h);
ret.entries.push_back(e);
@@ -2624,32 +2624,112 @@ Lua_HateList Lua_Mob::GetHateListNPCs(uint32 distance) {
return ret;
}
void Lua_Mob::DamageArea(int64 damage) {
Lua_Safe_Call_Void();
self->DamageArea(damage);
}
void Lua_Mob::DamageArea(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageArea(damage, distance);
}
void Lua_Mob::DamageAreaPercentage(int64 damage) {
Lua_Safe_Call_Void();
self->DamageArea(damage, 0, EntityFilterTypes::All, true);
}
void Lua_Mob::DamageAreaPercentage(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageArea(damage, distance, EntityFilterTypes::All, true);
}
void Lua_Mob::DamageAreaClients(int64 damage) {
Lua_Safe_Call_Void();
self->DamageArea(damage, 0, EntityFilterTypes::Clients);
}
void Lua_Mob::DamageAreaClients(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageArea(damage, distance, EntityFilterTypes::Clients);
}
void Lua_Mob::DamageAreaClientsPercentage(int64 damage) {
Lua_Safe_Call_Void();
self->DamageArea(damage, 0, EntityFilterTypes::Clients, true);
}
void Lua_Mob::DamageAreaClientsPercentage(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageArea(damage, distance, EntityFilterTypes::Clients, true);
}
void Lua_Mob::DamageAreaNPCs(int64 damage) {
Lua_Safe_Call_Void();
self->DamageArea(damage, 0, EntityFilterTypes::NPCs);
}
void Lua_Mob::DamageAreaNPCs(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageArea(damage, distance, EntityFilterTypes::NPCs);
}
void Lua_Mob::DamageAreaNPCsPercentage(int64 damage) {
Lua_Safe_Call_Void();
self->DamageArea(damage, 0, EntityFilterTypes::NPCs, true);
}
void Lua_Mob::DamageAreaNPCsPercentage(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageArea(damage, distance, EntityFilterTypes::NPCs, true);
}
#ifdef BOTS
void Lua_Mob::DamageAreaBots(int64 damage) {
Lua_Safe_Call_Void();
self->DamageArea(damage, 0, EntityFilterTypes::Bots);
}
void Lua_Mob::DamageAreaBots(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageArea(damage, distance, EntityFilterTypes::Bots);
}
void Lua_Mob::DamageAreaBotsPercentage(int64 damage) {
Lua_Safe_Call_Void();
self->DamageArea(damage, 0, EntityFilterTypes::Bots, true);
}
void Lua_Mob::DamageAreaBotsPercentage(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageArea(damage, distance, EntityFilterTypes::Bots, true);
}
void Lua_Mob::DamageHateListBots(int64 damage) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, 0, HateListFilterTypes::Bots);
self->DamageHateList(damage, 0, EntityFilterTypes::Bots);
}
void Lua_Mob::DamageHateListBots(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, distance, HateListFilterTypes::Bots);
self->DamageHateList(damage, distance, EntityFilterTypes::Bots);
}
void Lua_Mob::DamageHateListBotsPercentage(int64 damage) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, 0, HateListFilterTypes::Bots, true);
self->DamageHateList(damage, 0, EntityFilterTypes::Bots, true);
}
void Lua_Mob::DamageHateListBotsPercentage(int64 damage, uint32 distance) {
Lua_Safe_Call_Void();
self->DamageHateList(damage, distance, HateListFilterTypes::Bots, true);
self->DamageHateList(damage, distance, EntityFilterTypes::Bots, true);
}
Lua_HateList Lua_Mob::GetHateListBots() {
Lua_Safe_Call_Class(Lua_HateList);
Lua_HateList ret;
auto h_list = self->GetFilteredHateList(0, HateListFilterTypes::Bots);
auto h_list = self->GetFilteredHateList(EntityFilterTypes::Bots);
for (auto h : h_list) {
Lua_HateEntry e(h);
ret.entries.push_back(e);
@@ -2662,7 +2742,7 @@ Lua_HateList Lua_Mob::GetHateListBots(uint32 distance) {
Lua_Safe_Call_Class(Lua_HateList);
Lua_HateList ret;
auto h_list = self->GetFilteredHateList(distance, HateListFilterTypes::Bots);
auto h_list = self->GetFilteredHateList(EntityFilterTypes::Bots, distance);
for (auto h : h_list) {
Lua_HateEntry e(h);
ret.entries.push_back(e);
@@ -2758,6 +2838,24 @@ luabind::scope lua_register_mob() {
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int64,int,int,bool))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int64,int,int,bool,int))&Lua_Mob::Damage)
.def("Damage", (void(Lua_Mob::*)(Lua_Mob,int64,int,int,bool,int,bool))&Lua_Mob::Damage)
.def("DamageArea", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageArea)
.def("DamageArea", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageArea)
.def("DamageAreaPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaPercentage)
.def("DamageAreaPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaPercentage)
#ifdef BOTS
.def("DamageAreaBots", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaBots)
.def("DamageAreaBots", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaBots)
.def("DamageAreaBotsPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaBotsPercentage)
.def("DamageAreaBotsPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaBotsPercentage)
#endif
.def("DamageAreaClients", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaClients)
.def("DamageAreaClients", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaClients)
.def("DamageAreaClientsPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaClientsPercentage)
.def("DamageAreaClientsPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaClientsPercentage)
.def("DamageAreaNPCs", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaNPCs)
.def("DamageAreaNPCs", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaNPCs)
.def("DamageAreaNPCsPercentage", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageAreaNPCsPercentage)
.def("DamageAreaNPCsPercentage", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageAreaNPCsPercentage)
.def("DamageHateList", (void(Lua_Mob::*)(int64))&Lua_Mob::DamageHateList)
.def("DamageHateList", (void(Lua_Mob::*)(int64,uint32))&Lua_Mob::DamageHateList)
#ifdef BOTS