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[Quest API] Add Area Damage Methods to Perl/Lua. (#2549)
* [Quest API] Add Area Damage Methods to Perl/Lua. # Perl - Add `$mob->DamageArea(damage)`. - Add `$mob->DamageArea(damage, distance)`. - Add `$mob->DamageAreaBots(damage)`. - Add `$mob->DamageAreaBots(damage, distance)`. - Add `$mob->DamageAreaClients(damage)`. - Add `$mob->DamageAreaClients(damage, distance)`. - Add `$mob->DamageAreaNPCs(damage)`. - Add `$mob->DamageAreaNPCs(damage, distance)`. - Add `$mob->DamageAreaPercentage(damage)`. - Add `$mob->DamageAreaPercentage(damage, distance)`. - Add `$mob->DamageAreaBotsPercentage(damage)`. - Add `$mob->DamageAreaBotsPercentage(damage, distance)`. - Add `$mob->DamageAreaClientsPercentage(damage)`. - Add `$mob->DamageAreaClientsPercentage(damage, distance)`. - Add `$mob->DamageAreaNPCsPercentage(damage)`. - Add `$mob->DamageAreaNPCsPercentage(damage, distance)`. # Lua - Add `mob:DamageArea(damage)`. - Add `mob:DamageArea(damage, distance)`. - Add `mob:DamageAreaBots(damage)`. - Add `mob:DamageAreaBots(damage, distance)`. - Add `mob:DamageAreaClients(damage)`. - Add `mob:DamageAreaClients(damage, distance)`. - Add `mob:DamageAreaNPCs(damage)`. - Add `mob:DamageAreaNPCs(damage, distance)`. - Add `mob:DamageAreaPercentage(damage)`. - Add `mob:DamageAreaPercentage(damage, distance)`. - Add `mob:DamageAreaBotsPercentage(damage)`. - Add `mob:DamageAreaBotsPercentage(damage, distance)`. - Add `mob:DamageAreaClientsPercentage(damage)`. - Add `mob:DamageAreaClientsPercentage(damage, distance)`. - Add `mob:DamageAreaNPCsPercentage(damage)`. - Add `mob:DamageAreaNPCsPercentage(damage, distance)`. # Notes - Cleanup parameter order of damage methods. - These methods allow you to damage all Bots, Clients, Mobs, or NPCs in a zone or by distance from the Mob. - Fix math with percentage damage. * Update entity.cpp
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+4
-9
@@ -19,6 +19,8 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef HATELIST_H
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#define HATELIST_H
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#include "../common/emu_constants.h"
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class Client;
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class Group;
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class Mob;
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@@ -34,13 +36,6 @@ struct struct_HateList {
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uint32 last_modified; // we need to remove this if it gets higher than 10 mins
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};
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enum HateListFilterTypes : uint8 {
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All,
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Bots,
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Clients,
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NPCs
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};
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class HateList {
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public:
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HateList();
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@@ -73,13 +68,13 @@ public:
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std::list<struct_HateList *> &GetHateList() { return list; }
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std::list<struct_HateList *> GetFilteredHateList(
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uint32 distance = 0,
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uint8 filter_type = HateListFilterTypes::All
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uint8 filter_type = EntityFilterTypes::All
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);
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void DamageHateList(
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int64 damage,
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uint32 distance = 0,
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uint8 filter_type = HateListFilterTypes::All,
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uint8 filter_type = EntityFilterTypes::All,
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bool is_percentage = false
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);
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