/*	EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

#ifndef ENCOUNTER_H
#define ENCOUNTER_H

#include "mob.h"
#include "../common/types.h"
#include "../common/timer.h"

class Group;
class Raid;
struct ExtraAttackOptions;

class Encounter : public Mob
{
public:
	Encounter(const char* enc_name);
	~Encounter();

	//abstract virtual function implementations required by base abstract class
	virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill) { return true; }
	virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0) { return; }
	virtual bool Attack(Mob* other, int Hand = EQEmu::legacy::SlotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
		ExtraAttackOptions *opts = nullptr, int special = 0) {
		return false;
	}
	virtual bool HasRaid() { return false; }
	virtual bool HasGroup() { return false; }
	virtual Raid* GetRaid() { return 0; }
	virtual Group* GetGroup() { return 0; }
	
	bool IsEncounter() const { return true; }
	const char* GetEncounterName() const { return encounter_name; }

	bool	Process();
	virtual void	Depop(bool not_used = true)	{ remove_me = true; }
	

protected:
	bool remove_me;
	char encounter_name[64];

private:
};

#endif
