/**
 * EQEmulator: Everquest Server Emulator
 * Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY except by those people which sell it, which
 * are required to give you total support for your newly bought product;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 * A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 */

#ifndef EXPEDITION_DATABASE_H
#define EXPEDITION_DATABASE_H

#include <cstdint>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>

class Expedition;
class ExpeditionLockoutTimer;
struct DynamicZoneMember;
class MySQLRequestResult;

namespace ExpeditionDatabase
{
	uint32_t InsertExpedition(uint32_t dz_id);
	std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id);
	std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id,
		const std::string& expedition_name);
	void DeleteAllCharacterLockouts(uint32_t character_id);
	void DeleteAllCharacterLockouts(uint32_t character_id, const std::string& expedition_name);
	void DeleteCharacterLockout(uint32_t character_id, const std::string& expedition_name,
		const std::string& event_name);
	void DeleteLockout(uint32_t expedition_id, const std::string& event_name);
	void DeleteMembersLockout(const std::vector<DynamicZoneMember>& members,
		const std::string& expedition_name, const std::string& event_name);
	void InsertCharacterLockouts(uint32_t character_id,
		const std::vector<ExpeditionLockoutTimer>& lockouts);
	void InsertMembersLockout(const std::vector<DynamicZoneMember>& members,
		const ExpeditionLockoutTimer& lockout);
	void InsertLockout(uint32_t expedition_id, const ExpeditionLockoutTimer& lockout);
	void InsertLockouts(uint32_t expedition_id,
		const std::unordered_map<std::string, ExpeditionLockoutTimer>& lockouts);
	void UpdateLockState(uint32_t expedition_id, bool is_locked);
	void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join);
	void AddLockoutDuration(const std::vector<DynamicZoneMember>& members,
		const ExpeditionLockoutTimer& lockout, int seconds);
};

#endif
