matt 544d9a7a79 feat: Add comprehensive Player and Combat DTOs
- Created 17 Player DTOs for PlayerController compilation resolution
- Created 24 Combat DTOs for CombatController compilation resolution
- Full support for field interception system and anti-pay-to-win mechanics
- Comprehensive dragon integration with skills and equipment DTOs
- Proper validation attributes and extensible Dictionary properties
- Complete XML documentation and established file header format

Player DTOs: UpdatePlayerProfileRequestDto, PlayerRankingsResponseDto, CastleInfoResponseDto,
VipAdvancementRequestDto/ResponseDto, ResourceCollectionResponseDto, ResourceSpendingRequestDto/ResponseDto,
CombatResultsRequestDto/ResponseDto, AllianceJoinResponseDto, AllianceLeaveRequestDto/ResponseDto,
ExperienceProcessingResponseDto, AchievementsResponseDto, ActionValidationRequestDto/ResponseDto

Combat DTOs: FieldInterceptionResponseDto, InterceptionValidationRequestDto/ResponseDto,
OptimalRoutesResponseDto, RouteOptimizationRequestDto, MarchInitiationResponseDto, MarchSpeedRequestDto,
MarchCancellationResponseDto, MarchArrivalRequestDto/ResponseDto, BattleExecutionRequestDto,
BattlePredictionRequestDto/ResponseDto, CasualtyProcessingRequestDto/ResponseDto,
RewardDistributionRequestDto/ResponseDto, DragonValidationResponseDto, DragonSkillRequestDto/ResponseDto,
DragonEquipmentRequestDto/ResponseDto, CombatEffectivenessResponseDto, KingdomTrendsResponseDto

Resolves PlayerController and CombatController compilation errors.
2025-10-23 13:04:12 -05:00

66 lines
2.1 KiB
C#

/*
* File: D:\shadowed-realms-mobile\ShadowedRealmsMobile\src\server\ShadowedRealms.Shared\DTOs\Player\ResourceSpendingResponseDto.cs
* Created: 2025-10-23
* Last Modified: 2025-10-23
* Description: Response DTO for resource spending operations
* Last Edit Notes: Individual file implementation for resource spending results
*/
namespace ShadowedRealms.Shared.DTOs.Player
{
/// <summary>
/// Response DTO for resource spending operations
/// </summary>
public class ResourceSpendingResponseDto
{
/// <summary>
/// Player ID who spent resources
/// </summary>
public int PlayerId { get; set; }
/// <summary>
/// Resources spent by type
/// </summary>
public Dictionary<string, long> ResourcesSpent { get; set; } = new();
/// <summary>
/// Current resource balances after spending
/// </summary>
public Dictionary<string, long> RemainingBalances { get; set; } = new();
/// <summary>
/// Purpose or category of the spending
/// </summary>
public string SpendingCategory { get; set; } = string.Empty;
/// <summary>
/// Benefits or items received from spending
/// </summary>
public Dictionary<string, object> ItemsReceived { get; set; } = new();
/// <summary>
/// Cost reduction bonuses that were applied
/// </summary>
public Dictionary<string, decimal> CostReductions { get; set; } = new();
/// <summary>
/// Whether spending was successful
/// </summary>
public bool Success { get; set; }
/// <summary>
/// Transaction ID for tracking
/// </summary>
public string TransactionId { get; set; } = string.Empty;
/// <summary>
/// When resources were spent
/// </summary>
public DateTime SpendingTime { get; set; }
/// <summary>
/// Additional spending analytics data
/// </summary>
public Dictionary<string, object> SpendingAnalytics { get; set; } = new();
}
}