matt 544d9a7a79 feat: Add comprehensive Player and Combat DTOs
- Created 17 Player DTOs for PlayerController compilation resolution
- Created 24 Combat DTOs for CombatController compilation resolution
- Full support for field interception system and anti-pay-to-win mechanics
- Comprehensive dragon integration with skills and equipment DTOs
- Proper validation attributes and extensible Dictionary properties
- Complete XML documentation and established file header format

Player DTOs: UpdatePlayerProfileRequestDto, PlayerRankingsResponseDto, CastleInfoResponseDto,
VipAdvancementRequestDto/ResponseDto, ResourceCollectionResponseDto, ResourceSpendingRequestDto/ResponseDto,
CombatResultsRequestDto/ResponseDto, AllianceJoinResponseDto, AllianceLeaveRequestDto/ResponseDto,
ExperienceProcessingResponseDto, AchievementsResponseDto, ActionValidationRequestDto/ResponseDto

Combat DTOs: FieldInterceptionResponseDto, InterceptionValidationRequestDto/ResponseDto,
OptimalRoutesResponseDto, RouteOptimizationRequestDto, MarchInitiationResponseDto, MarchSpeedRequestDto,
MarchCancellationResponseDto, MarchArrivalRequestDto/ResponseDto, BattleExecutionRequestDto,
BattlePredictionRequestDto/ResponseDto, CasualtyProcessingRequestDto/ResponseDto,
RewardDistributionRequestDto/ResponseDto, DragonValidationResponseDto, DragonSkillRequestDto/ResponseDto,
DragonEquipmentRequestDto/ResponseDto, CombatEffectivenessResponseDto, KingdomTrendsResponseDto

Resolves PlayerController and CombatController compilation errors.
2025-10-23 13:04:12 -05:00

85 lines
2.6 KiB
C#

/*
* File: D:\shadowed-realms-mobile\ShadowedRealmsMobile\src\server\ShadowedRealms.Shared\DTOs\Combat\RewardDistributionRequestDto.cs
* Created: 2025-10-23
* Last Modified: 2025-10-23
* Description: Request DTO for combat reward distribution
* Last Edit Notes: Individual file implementation for reward distribution input validation
*/
using System.ComponentModel.DataAnnotations;
namespace ShadowedRealms.Shared.DTOs.Combat
{
/// <summary>
/// Request DTO for combat reward distribution
/// </summary>
public class RewardDistributionRequestDto
{
/// <summary>
/// Combat log ID for reward calculation
/// </summary>
[Required]
[Range(1, int.MaxValue)]
public int CombatLogId { get; set; }
/// <summary>
/// Player ID to calculate rewards for
/// </summary>
[Required]
[Range(1, int.MaxValue)]
public int PlayerId { get; set; }
/// <summary>
/// Battle outcome achieved
/// </summary>
[Required]
[StringLength(50)]
public string BattleOutcome { get; set; } = string.Empty;
/// <summary>
/// Player's performance metrics in battle
/// </summary>
[Required]
public Dictionary<string, object> PerformanceMetrics { get; set; } = new();
/// <summary>
/// Whether to apply VIP reward bonuses
/// </summary>
public bool ApplyVipBonuses { get; set; } = true;
/// <summary>
/// Whether to apply alliance reward bonuses
/// </summary>
public bool ApplyAllianceBonuses { get; set; } = true;
/// <summary>
/// Dragon participation bonuses to include
/// </summary>
public Dictionary<string, object> DragonBonuses { get; set; } = new();
/// <summary>
/// Equipment reward bonuses active
/// </summary>
public Dictionary<string, decimal> EquipmentBonuses { get; set; } = new();
/// <summary>
/// Event or seasonal multipliers to apply
/// </summary>
public Dictionary<string, decimal> EventMultipliers { get; set; } = new();
/// <summary>
/// Maximum reward caps if applicable
/// </summary>
public Dictionary<string, long>? RewardCaps { get; set; }
/// <summary>
/// Whether this is part of a KvK event
/// </summary>
public bool IsKvKEvent { get; set; } = false;
/// <summary>
/// Additional reward calculation parameters
/// </summary>
public Dictionary<string, object> RewardParameters { get; set; } = new();
}
}