matt 544d9a7a79 feat: Add comprehensive Player and Combat DTOs
- Created 17 Player DTOs for PlayerController compilation resolution
- Created 24 Combat DTOs for CombatController compilation resolution
- Full support for field interception system and anti-pay-to-win mechanics
- Comprehensive dragon integration with skills and equipment DTOs
- Proper validation attributes and extensible Dictionary properties
- Complete XML documentation and established file header format

Player DTOs: UpdatePlayerProfileRequestDto, PlayerRankingsResponseDto, CastleInfoResponseDto,
VipAdvancementRequestDto/ResponseDto, ResourceCollectionResponseDto, ResourceSpendingRequestDto/ResponseDto,
CombatResultsRequestDto/ResponseDto, AllianceJoinResponseDto, AllianceLeaveRequestDto/ResponseDto,
ExperienceProcessingResponseDto, AchievementsResponseDto, ActionValidationRequestDto/ResponseDto

Combat DTOs: FieldInterceptionResponseDto, InterceptionValidationRequestDto/ResponseDto,
OptimalRoutesResponseDto, RouteOptimizationRequestDto, MarchInitiationResponseDto, MarchSpeedRequestDto,
MarchCancellationResponseDto, MarchArrivalRequestDto/ResponseDto, BattleExecutionRequestDto,
BattlePredictionRequestDto/ResponseDto, CasualtyProcessingRequestDto/ResponseDto,
RewardDistributionRequestDto/ResponseDto, DragonValidationResponseDto, DragonSkillRequestDto/ResponseDto,
DragonEquipmentRequestDto/ResponseDto, CombatEffectivenessResponseDto, KingdomTrendsResponseDto

Resolves PlayerController and CombatController compilation errors.
2025-10-23 13:04:12 -05:00

84 lines
2.7 KiB
C#

/*
* File: D:\shadowed-realms-mobile\ShadowedRealmsMobile\src\server\ShadowedRealms.Shared\DTOs\Combat\BattleExecutionRequestDto.cs
* Created: 2025-10-23
* Last Modified: 2025-10-23
* Description: Request DTO for battle execution operations
* Last Edit Notes: Individual file implementation for battle execution input validation
*/
using System.ComponentModel.DataAnnotations;
namespace ShadowedRealms.Shared.DTOs.Combat
{
/// <summary>
/// Request DTO for battle execution operations
/// </summary>
public class BattleExecutionRequestDto
{
/// <summary>
/// Combat log ID for the battle to execute
/// </summary>
[Required]
[Range(1, int.MaxValue)]
public int CombatLogId { get; set; }
/// <summary>
/// Attacking forces composition
/// </summary>
[Required]
public Dictionary<string, long> AttackingForces { get; set; } = new();
/// <summary>
/// Defending forces composition
/// </summary>
[Required]
public Dictionary<string, long> DefendingForces { get; set; } = new();
/// <summary>
/// Dragon participation for attacker
/// </summary>
public Dictionary<string, object>? AttackerDragon { get; set; }
/// <summary>
/// Dragon participation for defender
/// </summary>
public Dictionary<string, object>? DefenderDragon { get; set; }
/// <summary>
/// Battle type (Field, Castle, Siege, Interception)
/// </summary>
[Required]
[StringLength(50)]
public string BattleType { get; set; } = string.Empty;
/// <summary>
/// Tactical formations and strategies
/// </summary>
public Dictionary<string, object> TacticalFormations { get; set; } = new();
/// <summary>
/// Terrain bonuses and modifiers
/// </summary>
public Dictionary<string, decimal> TerrainModifiers { get; set; } = new();
/// <summary>
/// Weather and environmental effects
/// </summary>
public Dictionary<string, object> EnvironmentalEffects { get; set; } = new();
/// <summary>
/// Alliance bonuses for both sides
/// </summary>
public Dictionary<string, object> AllianceBonuses { get; set; } = new();
/// <summary>
/// Equipment and gear bonuses
/// </summary>
public Dictionary<string, object> EquipmentBonuses { get; set; } = new();
/// <summary>
/// Additional battle execution parameters
/// </summary>
public Dictionary<string, object> ExecutionParameters { get; set; } = new();
}
}