- Corrected Player model property references (VipTier -> VipLevel, PlayerName -> Name) - Fixed UnitOfWork ExecuteInTransactionAsync method signature usage - Added missing helper method implementations with placeholders - Corrected CombatLog property usage to match actual model - Fixed repository interface method calls - Maintained architectural consistency and field interception innovation - All compilation errors resolved, service ready for business logic completion Addresses: Combat system foundation implementation Files modified: CombatService.cs
shadowed-realms-mobile
Shadowed Realms - Medieval Fantasy Strategy MMO for Mobile & PC
Description
Languages
C#
77.4%
HTML
20.2%
JavaScript
1.9%
CSS
0.4%