/*
 * File: D:\shadowed-realms-mobile\ShadowedRealmsMobile\src\server\ShadowedRealms.Shared\DTOs\Combat\RewardDistributionResponseDto.cs
 * Created: 2025-10-23
 * Last Modified: 2025-10-23
 * Description: Response DTO for combat reward distribution
 * Last Edit Notes: Individual file implementation for reward distribution results
 */

namespace ShadowedRealms.Shared.DTOs.Combat
{
    /// <summary>
    /// Response DTO for combat reward distribution
    /// </summary>
    public class RewardDistributionResponseDto
    {
        /// <summary>
        /// Combat log ID for the reward distribution
        /// </summary>
        public int CombatLogId { get; set; }

        /// <summary>
        /// Player ID receiving rewards
        /// </summary>
        public int PlayerId { get; set; }

        /// <summary>
        /// Battle outcome that determined rewards
        /// </summary>
        public string BattleOutcome { get; set; } = string.Empty;

        /// <summary>
        /// Resources gained from victory
        /// </summary>
        public Dictionary<string, long> ResourceRewards { get; set; } = new();

        /// <summary>
        /// Experience points earned
        /// </summary>
        public long ExperienceReward { get; set; }

        /// <summary>
        /// Items and equipment obtained
        /// </summary>
        public List<Dictionary<string, object>> ItemRewards { get; set; } = new();

        /// <summary>
        /// Dragon experience and skill progression
        /// </summary>
        public Dictionary<string, object> DragonRewards { get; set; } = new();

        /// <summary>
        /// Alliance contribution bonuses
        /// </summary>
        public Dictionary<string, object> AllianceRewards { get; set; } = new();

        /// <summary>
        /// Achievement progress and unlocks
        /// </summary>
        public List<Dictionary<string, object>> AchievementProgress { get; set; } = new();

        /// <summary>
        /// Ranking and reputation changes
        /// </summary>
        public Dictionary<string, long> RankingChanges { get; set; } = new();

        /// <summary>
        /// VIP points earned from combat
        /// </summary>
        public long VipPointsEarned { get; set; }

        /// <summary>
        /// Bonus multipliers applied to rewards
        /// </summary>
        public Dictionary<string, decimal> RewardMultipliers { get; set; } = new();

        /// <summary>
        /// When rewards were distributed
        /// </summary>
        public DateTime DistributionTime { get; set; }

        /// <summary>
        /// Additional reward distribution data
        /// </summary>
        public Dictionary<string, object> RewardMetadata { get; set; } = new();
    }
}