Updated 'GMTrainee' structs to reflect the proper size of skills (100)

This commit is contained in:
Uleat
2014-11-12 18:17:03 -05:00
parent 8594148496
commit f0f5262e3e
9 changed files with 30 additions and 24 deletions
+3 -3
View File
@@ -472,8 +472,8 @@ struct GMTrainee_Struct
{
/*000*/ uint32 npcid;
/*004*/ uint32 playerid;
/*008*/ uint32 skills[73];
/*300*/ uint8 unknown300[148];
/*008*/ uint32 skills[PACKET_SKILL_ARRAY_SIZE];
/*408*/ uint8 unknown408[40];
/*448*/
};
@@ -678,7 +678,7 @@ struct LeadershipAA_Struct {
static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 400;
static const uint32 MAX_PP_MEMSPELL = 9;
static const uint32 MAX_PP_SKILL = _SkillPacketArraySize; // 100 - actual skills buffer size
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_AA_ARRAY = 240;
static const uint32 MAX_GROUP_MEMBERS = 6;
struct PlayerProfile_Struct