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Updated 'GMTrainee' structs to reflect the proper size of skills (100)
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@@ -472,8 +472,8 @@ struct GMTrainee_Struct
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{
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/*000*/ uint32 npcid;
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/*004*/ uint32 playerid;
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/*008*/ uint32 skills[73];
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/*300*/ uint8 unknown300[148];
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/*008*/ uint32 skills[PACKET_SKILL_ARRAY_SIZE];
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/*408*/ uint8 unknown408[40];
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/*448*/
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};
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@@ -678,7 +678,7 @@ struct LeadershipAA_Struct {
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static const uint32 MAX_PP_LANGUAGE = 28;
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static const uint32 MAX_PP_SPELLBOOK = 400;
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static const uint32 MAX_PP_MEMSPELL = 9;
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static const uint32 MAX_PP_SKILL = _SkillPacketArraySize; // 100 - actual skills buffer size
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static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
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static const uint32 MAX_PP_AA_ARRAY = 240;
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static const uint32 MAX_GROUP_MEMBERS = 6;
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struct PlayerProfile_Struct
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