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(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
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@@ -546,6 +546,7 @@ namespace Client62
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for (r = 0; r < 9; r++) {
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OUT(item_material[r]);
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OUT(item_tint[r].color);
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}
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for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
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OUT(aa_array[r].AA);
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@@ -785,8 +786,8 @@ namespace Client62
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OUT(beard[r]);
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int k;
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for (k = 0; k < 9; k++) {
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OUT(equip[r][k]);
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OUT(cs_colors[r][k].color);
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eq->equip[r][k] = emu->equip[r][k].material;
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eq->cs_colors[r][k].color = emu->equip[r][k].color.color;
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}
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OUT(haircolor[r]);
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OUT(gohome[r]);
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@@ -934,7 +935,7 @@ namespace Client62
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eq->petOwnerId = emu->petOwnerId;
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eq->guildrank = emu->guildrank;
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for (k = 0; k < 9; k++) {
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eq->equipment[k] = emu->equipment[k];
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eq->equipment[k] = emu->equipment[k].material;
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eq->colors[k].color = emu->colors[k].color;
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}
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for (k = 0; k < 8; k++) {
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