#ifndef STRING_IDS
#define STRING_IDS

//These strings are loaded from eqstr_us.txt, but may vary between client versions. Maybe we could make this an enum that's dependent on the client version?
#define GENERIC_9_STRINGS			1		//%1 %2 %3 %4 %5 %6 %7 %8 %9
#define TARGET_OUT_OF_RANGE			100		//Your target is out of range, get closer!
#define TARGET_NOT_FOUND			101		//Target player not found.
#define TRADE_CANCEL_LORE			104		//Trade cancelled, duplicated Lore Items would result.
#define CANNOT_BIND					105		//You cannot form an affinity with this area. Try a city.
#define SPELL_DOES_NOT_WORK_HERE	106		//This spell does not work here.
#define SPELL_DOES_NOT_WORK_PLANE	107		//This spell does not work on this plane.
#define CANT_SEE_TARGET				108		//You cannot see your target.
#define MGB_STRING					113		//The next group buff you cast will hit all targets in range.
#define ABILITY_FAILED				116		//Your ability failed. Timer has been reset.
#define ESCAPE						114		//You escape from combat, hiding yourself from view.
#define AA_OFF						119		//Alternate Experience is *OFF*.
#define AA_ON						121		//Alternate Experience is *ON*.
#define TARGET_TOO_FAR				124		//Your target is too far away, get closer!
#define PROC_TOOLOW					126		//Your will is not sufficient to command this weapon.
#define PROC_PETTOOLOW				127		//Your pet's will is not sufficient to command its weapon.
#define YOU_FLURRY					128		//You unleash a flurry of attacks.
#define FAILED_DISARM_TRAP			129		//You failed to disarm the trap.
#define DOORS_LOCKED				130		//It's locked and you're not holding the key.
#define DOORS_CANT_PICK				131		//This lock cannot be picked.
#define DOORS_INSUFFICIENT_SKILL	132		//You are not sufficiently skilled to pick this lock.
#define DOORS_GM					133		//You opened the locked door with your magic GM key.
#define ITEMS_INSUFFICIENT_LEVEL	136		//You are not sufficient level to use this item.
#define GAIN_XP						138		//You gain experience!!
#define GAIN_GROUPXP				139		//You gain party experience!!
#define BOW_DOUBLE_DAMAGE			143		//Your bow shot did double dmg.
#define YOU_ARE_BEING_BANDAGED		147		//Someone is bandaging you.
#define FORAGE_GRUBS				150		//You have scrounged up some fishing grubs.
#define FORAGE_WATER				151		//You have scrounged up some water.
#define FORAGE_FOOD					152		//You have scrounged up some food.
#define FORAGE_DRINK				153		//You have scrounged up some drink.
#define FORAGE_NOEAT				154		//You have scrounged up something that doesn't look edible.
#define FORAGE_FAILED				155		//You fail to locate any food nearby.
#define ALREADY_FISHING				156		//You are already fishing!
#define FISHING_NO_POLE				160		//You can't fish without a fishing pole, go buy one.
#define FISHING_EQUIP_POLE			161		//You need to put your fishing pole in your primary hand.
#define FISHING_NO_BAIT				162		//You can't fish without fishing bait, go buy some.
#define FISHING_CAST				163		//You cast your line.
#define NOT_SCARING					164		//You're not scaring anyone.
#define FISHING_STOP				165		//You stop fishing and go on your way.
#define FISHING_LAND				166		//Trying to catch land sharks perhaps?
#define FISHING_LAVA				167		//Trying to catch a fire elemental or something?
#define FISHING_FAILED				168		//You didn't catch anything.
#define FISHING_POLE_BROKE			169		//Your fishing pole broke!
#define FISHING_SUCCESS				170		//You caught, something...
#define FISHING_SUCCESS_FISH_NAME	421		//You caught %1!
#define FISHING_SPILL_BEER			171		//You spill your beer while bringing in your line.
#define FISHING_LOST_BAIT			172		//You lost your bait!
#define SPELL_FIZZLE				173		//Your spell fizzles!
#define MUST_EQUIP_ITEM				179		//You cannot use this item unless it is equipped.
#define MISS_NOTE					180		//You miss a note, bringing your song to a close!
#define CANNOT_USE_ITEM				181		//Your race, class, or deity cannot use this item.
#define ITEM_OUT_OF_CHARGES			182		//Item is out of charges.
#define ALREADY_ON_A_MOUNT			189		//You are already on a mount.
#define TARGET_NO_MANA				191		//Your target has no mana to affect
#define TARGET_GROUP_MEMBER			196		//You must first target a group member.
#define SPELL_TOO_POWERFUL			197		//Your spell is too powerful for your intended target.
#define INSUFFICIENT_MANA			199		//Insufficient Mana to cast this spell!
#define SAC_TOO_LOW					203		//This being is not a worthy sacrifice.
#define SAC_TOO_HIGH				204		//This being is too powerful to be a sacrifice.
#define CANNOT_SAC_SELF				205		//You cannot sacrifice yourself.
#define SILENCED_STRING				207		//You *CANNOT* cast spells, you have been silenced!
#define CAST_DAYTIME                208		//Spell can only be cast during the day.
#define CAST_NIGHTTIME              209		//Spell can only be cast during the night.
#define CANNOT_AFFECT_PC			210		//That spell can not affect this target PC.
#define SPELL_NEED_TAR				214		//You must first select a target for this spell!
#define SUMMON_ONLY_GROUP_CORPSE	215		//You must first target a living group member whose corpse you wish to summon.
#define ONLY_ON_CORPSES				221		//This spell only works on corpses.
#define CANT_DRAIN_SELF				224		//You can't drain yourself!
#define CORPSE_NOT_VALID			230		//This corpse is not valid.
#define CORPSE_TOO_OLD				231		//This player cannot be resurrected. The corpse is too old.
#define CAST_OUTDOORS				234		//You can only cast this spell in the outdoors.
#define SPELL_RECAST				236		//Spell recast time not yet met.
#define SPELL_RECOVERY				237		//Spell recovery time not yet met.
#define CANNOT_MEZ					239		//Your target cannot be mesmerized.
#define CANNOT_MEZ_WITH_SPELL		240		//Your target cannot be mesmerized (with this spell).
#define IMMUNE_STUN					241		//Your target is immune to the stun portion of this effect.
#define IMMUNE_ATKSPEED				242		//Your target is immune to changes in its attack speed.
#define IMMUNE_FEAR					243		//Your target is immune to fear spells.
#define IMMUNE_MOVEMENT				244		//Your target is immune to changes in its run speed.
#define ONLY_ONE_PET				246		//You cannot have more than one pet at a time.
#define CANNOT_CHARM_YET			248		//Your target is too high of a level for your charm spell.
#define CANNOT_AFFECT_NPC			251		//That spell can not affect this target NPC.
#define FD_CAST_ON					254		//You are no longer feigning death, because a spell hit you.
#define SUSPEND_MINION_HAS_AGGRO	256		//Your pet is the focus of something's attention.
#define NO_PET						255		//You do not have a pet.
#define GATE_FAIL					260		//Your gate is too unstable, and collapses.
#define CORPSE_CANT_SENSE			262		//You cannot sense any corpses for this PC in this zone.
#define SPELL_NO_HOLD				263		//Your spell did not take hold.
#define CANNOT_CHARM				267		//This NPC cannot be charmed.
#define SPELL_NO_EFFECT				268		//Your target looks unaffected.
#define NO_INSTRUMENT_SKILL			269		//Stick to singing until you learn to play this instrument.
#define REGAIN_AND_CONTINUE			270		//You regain your concentration and continue your casting.
#define SPELL_WOULDNT_HOLD			271		//Your spell would not have taken hold on your target.
#define MISSING_SPELL_COMP			272		//You are missing some required spell components.
#define INVIS_BEGIN_BREAK			275		//You feel yourself starting to appear.
#define DISCIPLINE_CONLOST			278		//You lose the concentration to remain in your fighting discipline.
#define REZ_REGAIN					289		//You regain some experience from resurrection.
#define DUP_LORE					290		//Duplicate lore items are not allowed.
#define TGB_ON						293		//Target other group buff is *ON*.
#define TGB_OFF						294		//Target other group buff is *OFF*.
#define DONT_SEE_TARGET				303		//I don't see anyone by that name around here...
#define DISARMED_TRAP				305		//You have disarmed the trap.
#define LDON_SENSE_TRAP1			306		//You do not Sense any traps.
#define TRADESKILL_NOCOMBINE		334		//You cannot combine these items in this container type!
#define TRADESKILL_FAILED			336		//You lacked the skills to fashion the items together.
#define TRADESKILL_TRIVIAL			338		//You can no longer advance your skill from making this item.
#define TRADESKILL_SUCCEED			339		//You have fashioned the items together to create something new!
#define EVADE_SUCCESS				343		//You have momentarily ducked away from the main combat.
#define EVADE_FAIL					344		//Your attempts at ducking clear of combat fail.
#define HIDE_FAIL					345		//You failed to hide yourself.
#define HIDE_SUCCESS				346		//You have hidden yourself from view.
#define SNEAK_SUCCESS				347		//You are as quiet as a cat stalking its prey.
#define SNEAK_FAIL					348		//You are as quiet as a herd of running elephants.
#define MEND_CRITICAL				349		//You magically mend your wounds and heal considerable damage.
#define MEND_SUCCESS				350		//You mend your wounds and heal some damage.
#define MEND_WORSEN					351		//You have worsened your wounds!
#define MEND_FAIL					352		//You have failed to mend your wounds.
#define LDON_SENSE_TRAP2			367		//You have not detected any traps.
#define TRAP_TOO_FAR				368		//You are too far away from that trap to affect it.
#define FAIL_DISARM_DETECTED_TRAP	370		//You fail to disarm the detected trap.
#define LOOT_LORE_ERROR				371		//You cannot loot this Lore Item. You already have one.
#define PICK_LORE					379		//You cannot pick up a lore item you already possess.
#define POISON_TOO_HIGH				382		//This poison is too high level for you to apply.
#define TAUNT_TOO_FAR				386		//You are too far away from your target to taunt.
#define CORPSE_TOO_FAR				389		//The corpse is too far away to summon.
#define CONSENT_DENIED				390		//You do not have consent to summon that corpse.
#define DISCIPLINE_RDY				393		//You are ready to use a new discipline now.
#define CONSENT_INVALID_NAME		397		//Not a valid consent name.
#define CONSENT_NPC					398		//You cannot consent NPC\'s.
#define CONSENT_YOURSELF			399		//You cannot consent yourself.
#define CONSENT_WAIT				400		//You must wait 2 seconds between consents.
#define SONG_NEEDS_DRUM				405		//You need to play a percussion instrument for this song
#define SONG_NEEDS_WIND				406		//You need to play a wind instrument for this song
#define SONG_NEEDS_STRINGS			407		//You need to play a stringed instrument for this song
#define SONG_NEEDS_BRASS			408		//You need to play a brass instrument for this song
#define AA_GAIN_ABILITY				410		//You have gained the ability "%T1" at a cost of %2 ability %T3.
#define AA_IMPROVE					411		//You have improved %T1 %2 at a cost of %3 ability %T4.
#define TAUNT_SUCCESS				412		//You taunt %1 to ignore others and attack you!
#define AA_REUSE_MSG				413		//You can use the ability %B1(1) again in %2 hour(s) %3 minute(s) %4 seconds.
#define AA_REUSE_MSG2				414		//You can use the ability %B1(1) again in %2 minute(s) %3 seconds.
#define YOU_HEALED					419		//%1 has healed you for %2 points of damage.
#define BEGINS_TO_GLOW				422		//Your %1 begins to glow.
#define ALREADY_INVIS				423		//%1 tries to cast an invisibility spell on you, but you are already invisible.
#define YOU_ARE_PROTECTED			424		//%1 tries to cast a spell on you, but you are protected.
#define TARGET_RESISTED				425		//Your target resisted the %1 spell.
#define YOU_RESIST					426		//You resist the %1 spell!
#define YOU_CRIT_HEAL				427		//You perform an exceptional heal! (%1)
#define YOU_CRIT_BLAST				428		//You deliver a critical blast! (%1)
#define SUMMONING_CORPSE			429		//Summoning your corpse.
#define SUMMONING_CORPSE_OTHER		430		//Summoning %1's corpse.
#define MISSING_SPELL_COMP_ITEM		433		//You are missing %1.
#define OTHER_HIT_NONMELEE			434		//%1 was hit by non-melee for %2 points of damage.
#define SPELL_WORN_OFF_OF			436		//Your %1 spell has worn off of %2.
#define SPELL_WORN_OFF				437		//Your %1 spell has worn off.
#define PET_TAUNTING				438		//Taunting attacker, Master.
#define INTERRUPT_SPELL				439		//Your spell is interrupted.
#define LOSE_LEVEL					442		//You LOST a level! You are now level %1!
#define GAIN_ABILITY_POINT			446		//You have gained an ability point! You now have %1 ability point%2.
#define GAIN_LEVEL					447		//You have gained a level! Welcome to level %1!
#define LANG_SKILL_IMPROVED			449		//Your language skills have improved.
#define OTHER_LOOTED_MESSAGE		466		//--%1 has looted a %2--
#define LOOTED_MESSAGE				467		//--You have looted a %1--
#define FACTION_WORST				469		//Your faction standing with %1 could not possibly get any worse.
#define FACTION_WORSE				470		//Your faction standing with %1 got worse.
#define FACTION_BEST				471		//Your faction standing with %1 could not possibly get any better.
#define FACTION_BETTER				472		//Your faction standing with %1 got better.
#define PET_REPORT_HP				488		//I have %1 percent of my hit points left.
#define PET_NO_TAUNT				489		//No longer taunting attackers, Master.
#define PET_DO_TAUNT				490		//Taunting attackers as normal, Master.
#define CORPSE_REZ_TIME_HOUR        491     //This corpse's resurrection time will expire in %1 hour(s) %2 minute(s) %3 seconds.
#define CORPSE_REZ_TIME_MINUTE      492     //This corpse's resurrection time will expire in %1 minute(s) %2 seconds.
#define CORPSE_DECAY_TIME_DAY       493     //This corpse will decay in %1 day(s) %2 hour(s) %3 minute(s) %4 seconds.
#define CORPSE_DECAY_TIME_HOUR      494     //This corpse will decay in %1 hour(s) %2 minute(s) %3 seconds.
#define CORPSE_DECAY_TIME_MINUTE    495		//This corpse will decay in %1 minute(s) %2 seconds.
#define DISC_LEVEL_ERROR			503		//You must be a level %1 ... to use this discipline.
#define DISCIPLINE_CANUSEIN			504		//You can use a new discipline in %1 minutes %2 seconds.
#define SHARE_MONEY					511		//%1 shares money with the group.
#define PVP_ON						552		//You are now player kill and follow the ways of Discord.
#define GENERIC_STRINGID_SAY		554		//%1 says '%T2'
#define CANNOT_WAKE					555		//%1 tells you, 'I am unable to wake %2, master.'
#define SUMMONING_CORPSE_ZONE		596		//Summoning %1's corpse(s).
#define TASK_NOT_RIGHT_LEVEL        615     //You are not at the right level for this task.
#define INVITE_GROUP_LEADER			679		//To invite another group into yours, please invite the leader of the other group.
#define PET_HOLD_SET_ON				698		//The pet hold mode has been set to on.
#define PET_HOLD_SET_OFF			699		//The pet hold mode has been set to off.
#define PET_FOCUS_SET_ON			700		//The pet focus mode has been set to on.
#define PET_FOCUS_SET_OFF			701		//The pet focus mode has been set to off.
#define PET_SPELLHOLD_SET_ON		702		//The pet spellhold mode has been set to on.
#define PET_SPELLHOLD_SET_OFF		703		//The pet spellhold mode has been set to off.
#define GUILD_NAME_IN_USE			711		//You cannot create a guild with that name, that guild already exists on this server.
#define PARCEL_DELAY                734     //%1 tells you, 'You must give me a chance to send the last parcel before I can send another!'
#define PARCEL_DUPLICATE_DELETE     737     //Duplicate lore items are not allowed! Your duplicate %1 has been deleted!
#define PARCEL_DELIVER_3            741     //%1 told you, 'I will deliver the stack of %2 %3 to %4 as soon as possible!'
#define TRADER_MODE_FAILED_ROF2	    785     //Your attempt to become a trader has failed.
#define PARCEL_INV_FULL             790     //%1 tells you, 'Your inventory appears full!  Unable to retrieve parceled item.'
#define AA_CAP						1000	//You have reached the AA point cap, and cannot gain any further experience until some of your stored AA point pool is used.
#define GM_GAINXP					1002	//[GM] You have gained %1 AXP and %2 EXP (%3).
#define MALE_SLAYUNDEAD				1007	//%1's holy blade cleanses his target!(%2)
#define FEMALE_SLAYUNDEAD			1008	//%1's holy blade cleanses her target!(%2)
#define FINISHING_BLOW				1009	//%1 scores a Finishing Blow!!
#define ASSASSINATES				1016	//%1 ASSASSINATES their victim!!
#define CRIPPLING_BLOW				1021	//%1 lands a Crippling Blow!(%2)
#define STAGGERS					1022	//%1 staggers.
#define CRITICAL_HIT				1023	//%1 scores a critical hit! (%2)
#define DEADLY_STRIKE				1024	//%1 scores a Deadly Strike!(%2)
#define RESISTS_URGE				1025	//%1 resists their urge to flee.
#define BERSERK_START				1027	//%1 goes into a berserker frenzy!
#define DEATH_PACT					1028	//%1's death pact has been benevolently fulfilled!
#define DIVINE_INTERVENTION			1029	//%1 has been rescued by divine intervention!
#define BERSERK_END					1030	//%1 is no longer berserk.
#define GATES						1031	//%1 Gates.
#define GENERIC_SAY					1032	//%1 says '%2'
#define OTHER_REGAIN_CAST			1033	//%1 regains concentration and continues casting.
#define GENERIC_SHOUT				1034	//%1 shouts '%2'
#define GENERIC_EMOTE				1036	//%1 %2
#define OTHER_CRIT_HEAL				1039	//%1 performs an exceptional heal! (%2)
#define OTHER_CRIT_BLAST			1040	//%1 delivers a critical blast! (%2)
#define NPC_ENRAGE_START			1042	//%1 has become ENRAGED.
#define NPC_ENRAGE_END				1043	//%1 is no longer enraged.
#define NPC_RAMPAGE					1044	//%1 goes on a RAMPAGE!
#define NPC_FLURRY					1045	//%1 executes a FLURRY of attacks on %2!
#define DISCIPLINE_FEARLESS			1076	//%1 becomes fearless.
#define DUEL_FINISHED				1088	//dont know text
#define EATING_MESSAGE				1091	//Chomp, chomp, chomp... %1 takes a bite from a %2.
#define DRINKING_MESSAGE			1093	//Glug, glug, glug... %1 takes a drink from a %2.
#define SUCCESSFUL_TAUNT			1095	//I'll teach you to interfere with me %3.
#define TRADE_BACK                  1105    //I have no need for this %3, you can have it back.
#define PET_SIT_STRING				1130	//Changing position, Master.
#define PET_CALMING					1131	//Sorry, Master..calming down.
#define PET_FOLLOWING				1132	//Following you, Master.
#define PET_GUARDME_STRING			1133	//Guarding you, Master.
#define PET_GUARDINGLIFE			1134	//Guarding with my life..oh splendid one.
#define PET_GETLOST_STRING			1135	//As you wish, oh great one.
#define PET_LEADERIS				1136	//My leader is %3.
#define I_FOLLOW_NOONE				1137	//I follow no one.
#define PET_ON_HOLD					1138	//Waiting for your order to attack, Master.
#define NOT_LEGAL_TARGET			1139	//I beg forgiveness, Master. That is not a legal target.
#define MERCHANT_BUSY				1143	//I'm sorry, I am busy right now.
#define MERCHANT_GREETING			1144	//Welcome to my shop, %3.
#define MERCHANT_HANDY_ITEM1		1145	//Hello there, %3. How about a nice %4?
#define MERCHANT_HANDY_ITEM2		1146	//Greetings, %3. You look like you could use a %4.
#define MERCHANT_HANDY_ITEM3		1147	//Hi there %3, just browsing? Have you seen the %4 I just got in?
#define MERCHANT_HANDY_ITEM4		1148	//Welcome to my shop, %3. You would probably find a %4 handy.
#define WONT_SELL_RACE1				1154 	//I don't like to speak to %B3(12) much less sell to them!
#define WONT_SELL_CLASS1			1155 	//It's %B3(13) like you that are ruining the continent...get OUT!
#define WONT_SELL_CLASS2			1156 	//Isn't there some kind of ordinance against %B3(13) crawling out from under their rocks?
#define WONT_SELL_CLASS3			1157 	//%B3(13) like you don't have any place in my shop..now make way for welcome customers.
#define WONT_SELL_CLASS4			1158 	//I thought scumbag %B3(13) like you just stole whatever they need.  Now GET OUT!
#define WONT_SELL_CLASS5			1159 	//I don't have anything to do with %B3(13)..move along.
#define WONT_SELL_NONSTDRACE1		1160 	//I don't have anything to do with your little gang..move along.
#define WONT_SELL_RACE2				1161 	//It's not enough that you %B3(12) have ruined your own land. Now get lost!
#define WONT_SELL_RACE3				1162 	//I have something here that %B3(12) use..let me see...it's the EXIT, now get LOST!
#define WONT_SELL_RACE4				1163 	//Don't you %B3(12) have your own merchants?  Whatever, I'm not selling anything to you!
#define WONT_SELL_NONSTDRACE2		1164 	//Members of your little "club" have ruined things around here..get lost!
#define WONT_SELL_NONSTDRACE3		1165 	//I don't have anything to do with your damned club..move along.
#define WONT_SELL_DEEDS1			1166 	//Creatures like you make me sick..the things you do..get out of here Pagan!
#define WONT_SELL_DEEDS2			1167 	//After all the things you've done..the things you believe in..leave my shop!
#define WONT_SELL_DEEDS3			1168 	//Actions speak louder than beliefs, and I despise both your actions and all you believe in.
#define WONT_SELL_DEEDS4			1169 	//Get out of here now!
#define WONT_SELL_DEEDS5			1170 	//I am tolerant by nature..but infidels like you push me past my limit..get out!
#define WONT_SELL_DEEDS6			1171 	//I cannot abide you or your actions against all that is right..BE GONE!
#define AA_POINT					1197	//point
#define MERCHANT_CLOSED_ONE			1199	//I don't have time for that now.
#define MERCHANT_CLOSED_TWO			1200	//Can't you see I'm doing something here?
#define MERCHANT_CLOSED_THREE		1201	//I am not open for business right now.
#define AA_POINTS					1215	//points
#define SPELL_FIZZLE_OTHER			1218	//%1's spell fizzles!
#define MISSED_NOTE_OTHER			1219	//A missed note brings %1's song to a close!
#define SPELL_LEVEL_REQ				1226	//This spell only works on people who are level %1 and under.
#define CORPSE_DECAY_NOW			1227	//This corpse is waiting to expire.
#define CORPSE_ITEM_LOST			1228	//Your items will no longer stay with you when you respawn on death. You will now need to return to your corpse for your items.
#define CORPSE_EXP_LOST				1229	//You will now lose experience when you die.
#define FLICKERS_PALE_LIGHT			1230	//Your %1 flickers with a pale light.
#define PULSES_WITH_LIGHT			1231	//Your %1 pulses with light as your vision sharpens.
#define FEEDS_WITH_POWER			1232	//Your %1 feeds you with power.
#define POWER_DRAIN_INTO			1233	//You feel your power drain into your %1.
#define SEEMS_DRAINED				1234	//Your %1 seems drained of power.
#define ALIVE_WITH_POWER			1235	//Your %1 feels alive with power.
#define SPARKLES					1236	//Your %1 sparkles.
#define GROWS_DIM					1237	//Your %1 grows dim.
#define BEGINS_TO_SHINE				1238	//Your %1 begins to shine.
#define CANT_FIND_PLAYER			1276 	//I can't find a player named %1!
#define SURNAME_REJECTED			1374	//Your new surname was rejected. Please try a different name.
#define ALREADY_SOLD				1376	//The item you were interested in has already been sold.
#define GUILD_DISBANDED				1377    //Your guild has been disbanded!  You are no longer a member of any guild.
#define DUEL_DECLINE				1383	//%1 has declined your challenge to duel to the death.
#define DUEL_ACCEPTED				1384	//%1 has already accepted a duel with someone else.
#define DUEL_CONSIDERING			1385	//%1 is considering a duel with someone else.
#define PLAYER_SUMMONED				1393	//You have been summoned!
#define PLAYER_REGAIN				1394	//You have control of yourself again.
#define REZZ_ALREADY_PENDING		1379	//You were unable to restore the corpse to life, but you may have success with a later attempt.
#define IN_USE						1406	//Someone else is using that. Try again later.
#define DUEL_FLED					1408	//%1 has defeated %2 in a duel to the death! %3 has fled like a cowardly dog!
#define MEMBER_OF_YOUR_GUILD		1429
#define OFFICER_OF_YOUR_GUILD		1430
#define LEADER_OF_YOUR_GUILD		1431
#define TRADE_HAS_BEEN_CANCELLED	1449
#define RECEIVED_PLATINUM			1452	//You receive %1 Platinum from %2.
#define RECEIVED_GOLD				1453	//You receive %1 Gold from %2.
#define RECEIVED_SILVER				1454	//You receive %1 Silver from %2.
#define RECEIVED_COPPER				1455	//You receive %1 Copper from %2.
#define STRING_FEIGNFAILED			1456	//%1 has fallen to the ground.
#define DOORS_SUCCESSFUL_PICK		1457	//You successfully picked the lock.
#define PLAYER_CHARMED				1461	//You lose control of yourself!
#define TRADER_BUSY					1468	//That Trader is currently with a customer. Please wait until their transaction is finished.
#define SENSE_CORPSE_DIRECTION		1563	//You sense a corpse in this direction.
#define DUPE_LORE_MERCHANT			1573	//%1 tells you, 'You already have the lore item, %2, on your person, on your shroud, in the bank, in a real estate, or as an augment in another item.  You cannot have more than one of a particular lore item at a time.'
#define QUEUED_TELL					2458	//[queued]
#define QUEUE_TELL_FULL				2459	//[zoing and queue is full]
#define TRADER_BUSY_TWO             3192    //Sorry, that action cannot be performed while trading.
#define SUSPEND_MINION_UNSUSPEND	3267	//%1 tells you, 'I live again...'
#define SUSPEND_MINION_SUSPEND		3268	//%1 tells you, 'By your command, master.'
#define ONLY_SUMMONED_PETS			3269	//3269 This effect only works with summoned pets.
#define SUSPEND_MINION_FIGHTING		3270	//Your pet must be at peace, first.
#define SHIELD_TARGET_NPC			3278	//You must first target a living Player Character.
#define ALREADY_SHIELDED			3279	//Either you or your target is already being shielded.
#define ALREADY_SHIELDING			3280	//Either you or your target is already shielding another.
#define START_SHIELDING				3281	//%1 begins to use %2 as a living shield!
#define END_SHIELDING				3282	//%1 ceases protecting %2.
#define OVER_AA_CAP					3374	//Warning: You are currently over the earned Advancement point limit of %1. Please spend some of your stored AA points. The NEXT time you zone all of your AA points over %2 will be deleted. You MUST spend the extra points now.
#define TRADESKILL_MISSING_ITEM		3455	//You are missing a %1.
#define TRADESKILL_MISSING_COMPONENTS	3456	//Sorry, but you don't have everything you need for this recipe in your general inventory.
#define TRADESKILL_LEARN_RECIPE		3457	//You have learned the recipe %1!
#define TASK_UPDATED                3471    //Your task '%1' has been updated.
#define YOU_ASSIGNED_TASK           3472    //You have been assigned the task '%1'.
#define DZ_YOU_BELONG               3500    //You cannot create this expedition since you already belong to another.
#define DZ_REPLAY_YOU               3501    //You cannot create this expedition for another %1d:%2h:%3m since you have recently played here.
#define DZ_PLAYER_COUNT             3503    //You do not meet the player count requirement.  You have %1 players.  You must have at least %2 and no more than %3.
#define DZ_REPLAY_OTHER             3504    //%1 cannot be added to this expedition for another %2D:%3H:%4M since they have recently played in this area.
#define DZ_AVAILABLE                3507    //%1 is now available to you.
#define DZADD_INVITE                3508    //Sending an invitation to: %1.
#define DZ_PREVENT_ENTERING         3510    //A strange magical presence prevents you from entering.  It's too dangerous to enter at the moment.
#define DZADD_INVITE_FAIL           3511    //%1 could not be invited to join you.
#define DZ_NO_LEADER_INFO           3512    //Unable to retrieve information on the leader to check permissions.
#define DZ_NOT_LEADER               3513    //You are not the expedition leader, only %1 can issue this command.
#define DZ_NOT_MEMBER               3514    //%1 is not a member of this expedition.
#define DZ_REMOVED                  3516    //%1 has been removed from %2.
#define DZSWAP_INVITE               3517    //Sending an invitation to: %1.  They must accept in order to swap party members.
#define DZ_LEADER_OFFLINE           3518    //%1 is not currently online.  You can only transfer leadership to an online member of the expedition you are in.
#define DZ_TIMER                    3519    //You have %1d:%2h:%3m remaining until you may enter %4.
#define DZ_LEADER_NAME              3520    //%1 has been made the leader for this expedition.
#define DZ_LEADER_YOU               3521    //You have been made the leader of this expedition.
#define DZ_INVITE_ACCEPTED          3522    //%1 has accepted your offer to join your expedition.
#define DZ_ADDED                    3523    //%1 has been added to %2.
#define DZ_INVITE_ERROR             3524    //%1 accepted your offer to join your expedition but could not due to error(s).
#define DZ_INVITE_DECLINED          3525    //%1 has declined your offer to join your expedition.
#define DZ_INVITED                  3527    //%1 has asked you to join the expedition:  %2.        Would you like to join?
#define DZ_WAY_IS_BLOCKED           3528    //The way is blocked to you.  Perhaps you would be able to enter if there was a reason to come here.
#define DZ_NO_TIMERS                3529    //You have no outstanding timers.
#define DZ_MINUTES_REMAIN           3551    //You only have %1 minutes remaining before this expedition comes to an end.
#define DZ_LEADER                   3552    //Expedition Leader: %1
#define DZ_MEMBERS                  3553    //Expedition Members: %1
#define DZ_EVENT_TIMER              3561    //%1 cannot be added to this expedition since they have recently experienced %2.  They must wait another %3D:%4H:%5M until they can experience it again.  They may be added to the expedition later, once %2 has been completed.
#define LOOT_NOT_ALLOWED			3562	//You are not allowed to loot the item: %1.
#define DZ_UNABLE_RETRIEVE_LEADER   3583    //Unable to retrieve dynamic zone leader to check permissions.
#define DZADD_NOT_ALLOWING          3585    //The expedition is not allowing players to be added.
#define DZADD_NOT_ONLINE            3586    //%1 is not currently online.  A player needs to be online to be added to a Dynamic Zone
#define DZADD_EXCEED_MAX            3587    //You can not add another player since you currently have the maximum number of players allowed (%1) in this zone.
#define DZADD_ALREADY_PART          3588    //You can not add %1 since they are already part of this zone.
#define DZADD_LEAVE_ZONE            3589    //You can not add %1 since they first need to leave the zone before being allowed back in.
#define DZADD_ALREADY_OTHER         3590    //%1 can not be added to this dynamic zone since they are already assigned to another dynamic zone.
#define DZADD_REPLAY_TIMER          3591    //%1 can not be added to this dynamic zone for another %2D:%3H:%4M since they have recently played this zone.
#define DZADD_EVENT_TIMER           3592    //%1 can not be added to this dynamic zone since they have recently experienced %2.  They must wait for another %3D:%4H:%5M, or until event %2 has occurred.
#define DZADD_PENDING               3593    //%1 currently has an outstanding invitation to join this Dynamic Zone.
#define DZADD_PENDING_OTHER         3594    //%1 currently has an outstanding invitation to join another Dynamic Zone.  Players may only have one invitation outstanding.
#define DZSWAP_CANNOT_REMOVE        3595    //%1 can not be removed from this dynamic zone since they are not assigned to it.
#define NOT_YOUR_TRAP				3671	//You cannot remove this, you are only allowed to remove traps you have set.
#define NO_CAST_ON_PET				4045	//You cannot cast this spell on your pet.
#define REWIND_WAIT					4059	//You must wait a bit longer before using the rewind command again.
#define CORPSEDRAG_LIMIT			4061	//You are already dragging as much as you can!
#define CORPSEDRAG_ALREADY			4062	//You are already dragging %1.
#define CORPSEDRAG_SOMEONE_ELSE		4063	//Someone else is dragging %1.
#define CORPSEDRAG_BEGIN			4064	//You begin to drag %1.
#define CORPSEDRAG_STOPALL			4065	//You stop dragging the corpses.
#define CORPSEDRAG_STOP				4066	//You stop dragging the corpse.
#define SOS_KEEPS_HIDDEN			4086	//Your Shroud of Stealth keeps you hidden from watchful eyes.␣␣
#define DISARM_NO_TARGET            4583    //You can't use disarm on that.
#define	TARGET_TOO_CLOSE			4602	//You are too close to your target. Get farther away.
#define WHOALL_NO_RESULTS			5029	//There are no players in EverQuest that match those who filters.
#define TELL_QUEUED_MESSAGE			5045	//You told %1 '%T2. %3'
#define TOLD_NOT_ONLINE				5046	//%1 is not online at this time.
#define RAID_IS_FULL				5048	//The raid is full.
#define ZONING_NO_EXPANSION         5052	//The zone that you are attempting to enter is part of an expansion that you do not yet own.  You may need to return to the Login screen and enter an account key for that expansion.  If you have received this message in error, please /petition or send an email to EQAccounts@soe.sony.com
#define PETITION_NO_DELETE			5053	//You do not have a petition in the queue.
#define PETITION_DELETED			5054	//Your petition was successfully deleted.
#define ALREADY_IN_RAID				5060	//%1 is already in a raid.
#define ALREADY_IN_YOUR_RAID		5077	//%1 is already in your raid.
#define NOT_IN_YOUR_RAID            5082	//%1 is not in your raid.
#define GAIN_RAIDEXP				5085	//You gained raid experience!
#define ALREADY_IN_GRP_RAID			5088	//% 1 rejects your invite because they are in a raid and you are not in theirs, or they are a raid group leader
#define DUNGEON_SEALED				5141	//The gateway to the dungeon is sealed off to you.  Perhaps you would be able to enter if you needed to adventure there.
#define ADVENTURE_COMPLETE			5147	//You received %1 points for successfully completing the adventure.
#define PARCEL_STATUS_2				5433	//You currently have % 1 parcels in your mail and are % 2 parcels over the limit of % 3!If you do not retrieve at least % 2 parcels before you logout, they will be lost!
#define PARCEL_STATUS_1				5434	//You currently have % 1 parcels in your mail and are 1 parcel over the limit of % 2!If you do not retrieve at least 1 parcel before you logout, it will be lost!
#define SUCCOR_FAIL					5169	//The portal collapes before you can escape!
#define NO_PROPER_ACCESS			5410    //You don't have the proper access rights.
#define AUGMENT_RESTRICTED			5480	//The item does not satisfy the augment's restrictions.
#define PET_ATTACKING				5501	//%1 tells you, 'Attacking %2 Master.'
#define AVOID_STUNNING_BLOW			5753	//You avoid the stunning blow.
#define FATAL_BOW_SHOT				5745	//%1 performs a FATAL BOW SHOT!!
#define SUSPECT_SEES_YOU			5746	//You suspect that this being can see you.
#define MELEE_SILENCE				5806	//You *CANNOT* use this melee ability, you are suffering from amnesia!
#define DISCIPLINE_REUSE_MSG		5807	//You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds.
#define DISCIPLINE_REUSE_MSG2		5808	//You can use the ability %1 again in %2 minute(s) %3 seconds.
#define FAILED_TAUNT				5811	//You have failed to taunt your target.
#define PHYSICAL_RESIST_FAIL		5817	//Your target avoided your %1 ability.
#define AA_NO_TARGET				5825	//You must first select a target for this ability!
#define YOU_RECEIVE                 5941    //You receive %1.
#define NO_TASK_OFFERS              6009    //Sorry %3, I don't have anything for someone with your abilities.
#define MAX_ACTIVE_TASKS			6010	//Sorry %3, you already have the maximum number of active tasks.
#define TASK_REQUEST_COOLDOWN_TIMER 6011    //Sorry, %3, but you can't request another task for %4 minutes and %5 seconds.
#define FORAGE_MASTERY				6012	//Your forage mastery has enabled you to find something else!
#define BUYER_WELCOME               6065    //There are %1 Buyers waiting to purchase your loot.  Type /barter to search for them, or use /buyer to set up your own Buy Lines.
#define BUYER_GREETING              6070    //%1 greets you, '%2'
#define GUILD_BANK_CANNOT_DEPOSIT	6097	// Cannot deposit this item. Containers must be empty, and only one of each LORE and no NO TRADE or TEMPORARY items may be deposited.
#define GUILD_BANK_FULL				6098	// There is no more room in the Guild Bank.
#define GUILD_BANK_TRANSFERRED  	6100	// '%1' transferred to Guild Bank from Deposits.
#define GUILD_BANK_EMPTY_HANDS  	6108	// You must empty your hands to withdraw from the Guild Bank.
#define EVOLVE_ITEM_EVOLVED         6145    //Your %1 has evolved!
#define EVOLVE_DETAILS              6146    //Evolving: Level %1/%2 %3%% %4
#define EVOLVE_LEVEL_LIMIT          6147    //Your %1 can not evolve until you reach level %2.
#define EVOLVE_XP_TXFR_CONFIRM      6148    //Are you sure you want to transfer experience between these two items?
#define EVOLVE_XP_TXFRD             6149    //Your item's experience has been transferred!
#define TRADESKILL_COMBINE_LORE 	6199	// Combine would result in a LORE item (%1) you already possess.
#define TRANSFORM_FAILED			6326	//This mold cannot be applied to your %1.
#define TRANSFORM_COMPLETE			6327	//You have successfully transformed your %1.
#define DETRANSFORM_FAILED			6341 	//%1 has no transformation that can be removed.
#define GUILD_PERMISSION_FAILED		6418	//You do not have permission to change access options.
#define PARCEL_DELIVERY_ARRIVED		6465	//You have received a new parcel delivery!
#define PARCEL_DELIVERY				6466	//%1 tells you, 'I will deliver the %2 to %3 as soon as possible!'
#define PARCEL_UNKNOWN_NAME			6467	//%1 tells you, 'Unfortunately, I don't know anyone by the name of %2. Here is your %3 back.''
#define PARCEL_DELIVERED			6471	//%1 hands you the %2 that was sent from %3.
#define PARCEL_DELIVERED_2			6472	//%1 hands you the stack of %2 %3 that was sent from %4.
#define GENERIC_STRING				6688	//%1 (used to any basic message)
#define SENTINEL_TRIG_YOU			6724	//You have triggered your sentinel.
#define SENTINEL_TRIG_OTHER			6725	//%1 has triggered your sentinel.
#define TRADER_MODE_OFF				6741 	//Bazaar Trader Mode *OFF*
#define TRADER_MODE_ON				6742 	//Bazaar Trader Mode *ON*
#define TRADER_SET_PRICE			6754 	//To become a merchant you must assign a price to an item in your list. Do this by selecting an item, then selecting a money amount, and then clicking set price.
#define IDENTIFY_SPELL				6765	//Item Lore: %1.
#define PET_NOW_HOLDING				6834	//Now holding, Master.  I will not start attacks until ordered.
#define PET_ON_GHOLD				6843	//Pet greater hold has been set to on.
#define PET_OFF_GHOLD				6846	//Pet greater hold has been set to off.
#define PET_GHOLD_ON_MSG			6847	//Now greater holding master.  I will only attack something new if ordered.
#define PET_ON_REGROUPING			6854	//Now regrouping, master.
#define PET_OFF_REGROUPING			6855	//No longer regrouping, master.
#define BUFF_NOT_BLOCKABLE			7608	//You cannot block this effect.
#define LDON_DONT_KNOW_TRAPPED		7552	//You do not know if this object is trapped.
#define LDON_HAVE_DISARMED			7553	//You have disarmed %1!
#define LDON_ACCIDENT_SETOFF		7554	//You accidentally set off the trap!
#define LDON_HAVE_NOT_DISARMED		7555	//You have not disarmed %1.
#define LDON_ACCIDENT_SETOFF2		7556	//You accidentally set off the trap!
#define LDON_CERTAIN_TRAP			7557	//You are certain that %1 is trapped.
#define LDON_CERTAIN_NOT_TRAP		7558	//You are certain that %1 is not trapped.
#define LDON_CANT_DETERMINE_TRAP	7559	//You are unable to determine if %1 is trapped.
#define LDON_PICKLOCK_SUCCESS		7560	//You have successfully picked %1!
#define LDON_PICKLOCK_FAILURE		7561	//You have failed to pick %1.
#define LDON_STILL_LOCKED			7562	//You cannot open %1, it is locked.
#define LDON_BASH_CHEST				7563	//%1 try to %2 %3, but do no damage.
#define DOORS_NO_PICK				7564	//You must have a lock pick in your inventory to do this.
#define LDON_NO_LOCKPICK			7564	//You must have a lock pick in your inventory to do this.
#define LDON_WAS_NOT_LOCKED			7565	//%1 was not locked.
#define LDON_WAS_NOT_TRAPPED		7566	//%1 was not trapped
#define GAIN_SINGLE_AA_SINGLE_AA	8019	//You have gained an ability point!  You now have %1 ability point.
#define GAIN_SINGLE_AA_MULTI_AA		8020	//You have gained an ability point!  You now have %1 ability points.
#define GAIN_MULTI_AA_MULTI_AA		8021	//You have gained %1 ability point(s)!  You now have %2 ability point(s).
#define GAIN_GROUP_LEADERSHIP_POINT	8585	//
#define GAIN_RAID_LEADERSHIP_POINT	8589	//
#define MAX_GROUP_LEADERSHIP_POINTS	8584	//
#define MAX_RAID_LEADERSHIP_POINTS	8591	//
#define LEADERSHIP_EXP_ON			8653	//
#define LEADERSHIP_EXP_OFF			8654	//
#define CURRENT_SPELL_EFFECTS		8757	//%1's current spell effects:
#define MAX_MAIN_RAID_ASSISTERS		8782	//Max number of main assists reached (3)
#define MAX_MAIN_RAID_MARKERS		8783	//Max number of main markers reached (3)
#define NOT_DELEGATED_MARKER		8794	//You have not been delegated Raid Mark
#define GAIN_GROUP_LEADERSHIP_EXP	8788	//
#define GAIN_RAID_LEADERSHIP_EXP	8789	//
#define BUFF_MINUTES_REMAINING		8799	//%1 (%2 minutes remaining)
#define RAID_NO_LONGER_MARKED       8801	//%1 is no longer marked
#define YOU_HAVE_BEEN_GIVEN         8994    //You have been given: %1
#define NO_MORE_TRAPS				9002	//You have already placed your maximum number of traps.
#define FEAR_TOO_HIGH				9035	//Your target is too high of a level for your fear spell.
#define SLOW_MOSTLY_SUCCESSFUL		9029	//Your spell was mostly successful.
#define SLOW_PARTIALLY_SUCCESSFUL	9030	// Your spell was partially successful.
#define SLOW_SLIGHTLY_SUCCESSFUL	9031	//Your spell was slightly successful.
#define SPELL_OPPOSITE_EFFECT		9032	//Your spell may have had the opposite effect of what you desired.
#define HAS_BEEN_AWAKENED			9037	//%1 has been awakened by %2.
#define YOU_HEAL					9068	//You have healed %1 for %2 points of damage.
#define YOUR_HIT_DOT				9072	//%1 has taken %2 damage from your %3.
#define HIT_NON_MELEE				9073	//%1 hit %2 for %3 points of non-melee damage.
#define GLOWS_BLUE					9074	//Your %1 glows blue.
#define GLOWS_RED					9075	//Your %1 glows red.
#define SHAKE_OFF_STUN				9077	//You shake off the stun effect!
#define STRIKETHROUGH_STRING		9078	//You strike through your opponent's defenses!
#define SPELL_REFLECT				9082	//%1's spell has been reflected by %2.
#define NO_MORE_AURAS				9160	//You do not have sufficient focus to maintain that ability.
#define NEW_SPELLS_AVAIL			9149	//You have new spells available to you. Check the merchants near your guild master.
#define FD_CAST_ON_NO_BREAK			9174	//The strength of your will allows you to resume feigning death.
#define SNEAK_RESTRICT				9240	//You can not use this ability because you have not been hidden for long enough.
#define PET_NOW_FOCUSING			9254	//Focusing on one target, Master.
#define PET_NOT_FOCUSING			9263	//No longer focusing on one target, Master.
#define PET_NOT_CASTING				9264	//Not casting spells, Master.
#define PET_CASTING					9291	//Casting spells normally, Master.
#define NO_CAST_IN_COMBAT			9190	//You can not cast this spell while in combat.
#define NO_CAST_OUT_OF_COMBAT		9191	//You can not cast this spell while out of combat.
#define NO_ABILITY_IN_COMBAT		9192	//You can not use this ability while in combat.
#define NO_ABILITY_OUT_OF_COMBAT	9194	//You can not use this ability while out of combat.
#define GAIN_GROUPXP_BONUS			9298	//You gain party experience (with a bonus)!
#define GAIN_GROUPXP_PENALTY		9301	//You gain party experience (with a penalty)!
#define GAIN_RAIDXP_BONUS			9302	//You gained raid experience (with a bonus)!
#define GAIN_RAIDXP_PENALTY			9303	//You gained raid experience (with a penalty)!
#define LESSER_SPELL_VERSION        11004   //%1 is a lesser version of %2 and cannot be scribed
#define AE_RAMPAGE					11015	//%1 goes on a WILD RAMPAGE!
#define GROUP_IS_FULL				12000	//You cannot join that group, it is full.
#define FACE_ACCEPTED				12028	//Facial features accepted.
#define TRACKING_BEGIN				12040   //You begin tracking %1.
#define SPELL_LEVEL_TO_LOW			12048	//You will have to achieve level %1 before you can scribe the %2.
#define YOU_RECEIVE_AS_SPLIT		12071   //You receive %1 as your split.
#define ATTACKFAILED				12158	//%1 try to %2 %3, but %4!
#define HIT_STRING					12183	//hit
#define CRUSH_STRING				12191	//crush
#define PIERCE_STRING				12193	//pierce
#define KICK_STRING					12195	//kick
#define STRIKE_STRING				12197	//strike
#define BACKSTAB_STRING				12199	//backstab
#define BASH_STRING					12201	//bash
#define GUILD_NOT_MEMBER			12242	//You are not a member of any guild.
#define MEMBER_OF_X_GUILD			12256
#define OFFICER_OF_X_GUILD			12257
#define LEADER_OF_X_GUILD			12258
#define NOT_IN_A_GUILD				12259
#define TARGET_PLAYER_FOR_GUILD_STATUS		12260
#define TARGET_ALREADY_IN_GROUP		12265	//% 1 is already in another group.
#define GROUP_INVITEE_NOT_FOUND		12268	//You must target a player or use /invite <name> to invite someone to your group.
#define GROUP_INVITEE_SELF			12270	//12270 You cannot invite yourself.
#define ALREADY_IN_PARTY			12272	//That person is already in your party.
#define TALKING_TO_SELF				12323	//Talking to yourself again?
#define SPLIT_NO_GROUP				12328	//You are not in a group! Keep it all.
#define NO_LONGER_HIDDEN			12337   //You are no longer hidden.
#define STOP_SNEAKING				12338	//You stop sneaking
#define NOT_IN_CONTROL				12368	//You do not have control of yourself right now.
#define NO_SKILL_WHILE_MOUNTED		12393	//You can not use this skill while on a mount.
#define STAND_TO_CAST				12441	//You must be standing to cast a spell.
#define ALREADY_CASTING				12442	//You are already casting a spell!
#define SHIMMERS_BRIEFLY			12444	//Your %1 shimmers briefly.
#define SENSE_CORPSE_NOT_NAME		12446	//You don't sense any corpses of that name.
#define SENSE_CORPSE_NONE			12447	//You don't sense any corpses.
#define SCREECH_BUFF_BLOCK			12448	//Your immunity buff protected you from the spell %1!
#define NOT_HOLDING_ITEM			12452	//You are not holding an item!
#define SENSE_UNDEAD				12471	//You sense undead in this direction.
#define SENSE_ANIMAL				12472	//You sense an animal in this direction.
#define SENSE_SUMMONED				12473	//You sense a summoned being in this direction.
#define SENSE_NOTHING				12474	//You don't sense anything.
#define SENSE_TRAP					12475	//You sense a trap in this direction.
#define LDON_SENSE_TRAP3			12476	//You don't sense any traps.
#define INTERRUPT_SPELL_OTHER		12478	//%1's casting is interrupted!
#define YOU_HIT_NONMELEE			12481	//You were hit by non-melee for %1 damage.
#define TRACK_LOST_TARGET			12681	//You have lost your tracking target.
#define TRACK_STRAIGHT_AHEAD		12676
#define TRACK_AHEAD_AND_TO			12677
#define TRACK_TO_THE				12678
#define TRACK_BEHIND_AND_TO			12679
#define TRACK_BEHIND_YOU			12680
#define BEAM_SMILE					12501	//%1 beams a smile at %2
#define SONG_ENDS_ABRUPTLY			12686	//Your song ends abruptly.
#define SONG_ENDS					12687	//Your song ends.
#define SONG_ENDS_OTHER				12688	//%1's song ends.
#define SONG_ENDS_ABRUPTLY_OTHER	12689	//%1's song ends abruptly.
#define DIVINE_AURA_NO_ATK			12695	//You can't attack while invulnerable!
#define TRY_ATTACKING_SOMEONE		12696	//Try attacking someone other than yourself, it's more productive
#define RANGED_TOO_CLOSE			12698	//Your target is too close to use a ranged weapon!
#define BACKSTAB_WEAPON				12874	//You need a piercing weapon as your primary weapon in order to backstab
#define DISARMED                    12889   //You have been disarmed!
#define DISARM_SUCCESS              12890   //You disarmed %1!
#define DISARM_FAILED               12891   //Your attempt to disarm failed.
#define MORE_SKILLED_THAN_I			12931	//%1 tells you, 'You are more skilled than I! What could I possibly teach you?'
#define SURNAME_EXISTS				12939	//You already have a surname. Operation failed.
#define SURNAME_LEVEL				12940	//You can only submit a surname upon reaching the 20th level. Operation failed.
#define SURNAME_TOO_LONG			12942	//Surname must be less than 20 characters in length.
#define REPORT_ONCE					12945	//You may only submit a report once per time that you zone. Thank you.
#define NOW_INVISIBLE				12950	//%1 is now Invisible.
#define NOW_VISIBLE					12951	//%1 is now Visible.
#define YOU_TAKE_DOT				12954	//You have taken %1 damage from %2 by %3
#define GUILD_NOT_MEMBER2			12966	//You are not in a guild.
#define HOT_HEAL_SELF				12976 	//You have been healed for %1 hit points by your %2.
#define HOT_HEAL_OTHER				12997	//You have healed %1 for %2 hit points with your %3.
#define HOT_HEALED_OTHER			12998	//%1 healed you for %2 hit points by %3.
#define DISC_LEVEL_USE_ERROR		13004	//You are not sufficient level to use this discipline.
#define SPLIT_FAIL					13112	//There is not enough to split, keep it.
#define TOGGLE_ON					13172	//Asking server to turn ON your incoming tells.
#define TOGGLE_OFF					13173	//Asking server to turn OFF all incoming tells for you.
#define DUEL_INPROGRESS				13251	//You have already accepted a duel with someone else cowardly dog.
#define OTHER_HIT_DOT				13327	//%1 has taken %2 damage from %3 by %4.
#define GAIN_XP_BONUS				14541	//You gain experience (with a bonus)!
#define GAIN_XP_PENALTY				14542	//You gain experience (with a penalty)!
#define GENERIC_MISS				15041	//%1 missed %2

#endif

