/**
 * EQEmulator: Everquest Server Emulator
 * Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY except by those people which sell it, which
 * are required to give you total support for your newly bought product;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 * A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 */

#pragma once

#include <algorithm>
#include <cmath>

namespace EQ {
	template<typename T>
	T Clamp(const T &value, const T &lower, const T &upper)
	{
		return std::max(lower, std::min(value, upper));
	}

	template<typename T>
	T ClampLower(const T &value, const T &lower)
	{
		return std::max(lower, value);
	}

	template<typename T>
	T ClampUpper(const T &value, const T &upper)
	{
		return std::min(value, upper);
	}

	template<typename T>
	bool ValueWithin(const T &value, const T &lower, const T &upper)
	{
		return value >= lower && value <= upper;
	}

	template<typename T1, typename T2, typename T3>
	bool ValueWithin(const T1 &value, const T2 &lower, const T3 &upper)
	{
		return value >= (T1) lower && value <= (T1) upper;
	}
} /*EQEmu*/

