#ifndef EQEMU_PLAYER_EVENT_LOG_SETTINGS_REPOSITORY_H
#define EQEMU_PLAYER_EVENT_LOG_SETTINGS_REPOSITORY_H

#include "../database.h"
#include "../events/player_events.h"
#include "../strings.h"
#include "base/base_player_event_log_settings_repository.h"
#include "base/base_player_event_loot_items_repository.h"

class PlayerEventLogSettingsRepository: public BasePlayerEventLogSettingsRepository {
public:
	// Custom extended repository methods here
};
#endif //EQEMU_PLAYER_EVENT_LOG_SETTINGS_REPOSITORY_H
