//Trumpcard: EntityLists are composed of multiple list types. This is the
//master that includes all types. When entity.h is required, many of these are as well.

#include "entity.h"
#include "groups.h"
#include "raids.h"
#include "client.h"
#include "object.h"
#include "corpse.h"
#include "doors.h"
#include "mob.h"
#include "trap.h"
#include "beacon.h"
#include "horse.h"

#include "bot.h"
