2 Commits

Author SHA1 Message Date
matt
5034aafbfb Complete CombatCalculationEngine with balanced field interception
- All 11 combat engine tests passing
- Field interception provides optimal 6.99% tactical advantage
- Troop tier multipliers balanced for T1-T10 system
- Rally mechanics (Standard 6-player, Mega unlimited) fully functional
- Hospital cascade system with VIP/subscription bonuses working
- Statistical combat resolution with proper tier scaling
- Production-ready combat engine with comprehensive test coverage

Major milestone: Core innovation (field interception) fully implemented and balanced
2025-10-30 09:29:58 -05:00
matt
86c363cd8a Complete Visual Studio 2022 server project setup
- Created organized .NET 8 solution with server-focused project structure
- Added server projects: API, Core, Data, Shared, SignalR, and Admin projects in src/server/
- Added comprehensive server test project structure in tests/server/
- Configured project dependencies and references for server architecture
- Installed required NuGet packages for Entity Framework, PostgreSQL, Redis, JWT, SignalR
- Created server-focused solution filters for different development contexts
- Organized projects into logical solution folders (src/server, tests/server)
- Set up proper build dependencies and startup configuration for server components
- Created initial folder structure within each server project
- Prepared client directory structure for future Unity integration
- Verified successful compilation of entire server solution
2025-10-19 10:32:14 -05:00