/*
 * File: D:\shadowed-realms-mobile\ShadowedRealmsMobile\src\server\ShadowedRealms.Shared\DTOs\Combat\DragonEquipmentResponseDto.cs
 * Created: 2025-10-23
 * Last Modified: 2025-10-23
 * Description: Response DTO for dragon equipment operations
 * Last Edit Notes: Individual file implementation for dragon equipment results
 */

namespace ShadowedRealms.Shared.DTOs.Combat
{
    /// <summary>
    /// Response DTO for dragon equipment operations
    /// </summary>
    public class DragonEquipmentResponseDto
    {
        /// <summary>
        /// Player ID who owns the dragon
        /// </summary>
        public int PlayerId { get; set; }

        /// <summary>
        /// Dragon unique identifier
        /// </summary>
        public int DragonId { get; set; }

        /// <summary>
        /// Currently equipped items by slot
        /// </summary>
        public Dictionary<string, Dictionary<string, object>> EquippedItems { get; set; } = new();

        /// <summary>
        /// Available equipment in inventory
        /// </summary>
        public List<Dictionary<string, object>> AvailableEquipment { get; set; } = new();

        /// <summary>
        /// Equipment bonuses currently active
        /// </summary>
        public Dictionary<string, decimal> EquipmentBonuses { get; set; } = new();

        /// <summary>
        /// Set bonuses from equipped gear combinations
        /// </summary>
        public List<Dictionary<string, object>> SetBonuses { get; set; } = new();

        /// <summary>
        /// Dragon's total combat effectiveness with equipment
        /// </summary>
        public Dictionary<string, long> CombatEffectiveness { get; set; } = new();

        /// <summary>
        /// Equipment durability and maintenance status
        /// </summary>
        public Dictionary<string, object> EquipmentCondition { get; set; } = new();

        /// <summary>
        /// Upgrade possibilities for current equipment
        /// </summary>
        public List<Dictionary<string, object>> UpgradeOptions { get; set; } = new();

        /// <summary>
        /// Crafting materials available for new equipment
        /// </summary>
        public Dictionary<string, long> CraftingMaterials { get; set; } = new();

        /// <summary>
        /// Skill-based equipment alternatives to premium gear
        /// </summary>
        public List<Dictionary<string, object>> SkillBasedAlternatives { get; set; } = new();

        /// <summary>
        /// Equipment operation results (equip, unequip, upgrade)
        /// </summary>
        public Dictionary<string, object> OperationResults { get; set; } = new();

        /// <summary>
        /// When equipment status was last updated
        /// </summary>
        public DateTime LastUpdated { get; set; }

        /// <summary>
        /// Additional equipment system data
        /// </summary>
        public Dictionary<string, object> EquipmentMetadata { get; set; } = new();
    }
}